A Kinect-based rehabilitation exercise monitoring and guidance system

Wenbing Zhao, Hai Feng, Roanna Lun, D. Espy, M. A. Reinthal
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引用次数: 73

Abstract

In this paper, we describe the design and implementation of a Kinect-based system for rehabilitation exercises monitoring and guidance. We choose to use the Unity framework to implement our system because it enables us to use virtual reality techniques to demonstrate detailed movements to the patient, and to facilitate examination of the quality and quantity of the patient sessions by the clinician. The avatar-based rendering of motion also preserves the privacy of the patients, which is essential for healthcare systems. The key contribution of our research is a rule-based approach to realtime exercise quality assessment and feedback. We developed a set of basic rule elements that can be used to express the correctness rules for common rehabilitation exercises.
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基于kinect的康复运动监测与指导系统
在本文中,我们描述了一个基于kinect的康复训练监测和指导系统的设计和实现。我们选择使用Unity框架来实现我们的系统,因为它使我们能够使用虚拟现实技术向患者演示详细的动作,并便于临床医生检查患者会话的质量和数量。基于虚拟角色的运动渲染也保护了患者的隐私,这对医疗保健系统至关重要。我们研究的关键贡献是一种基于规则的实时运动质量评估和反馈方法。我们开发了一套基本规则元素,可用于表达常见康复练习的正确性规则。
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