Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Chloé Paliard, Eduardo Alvarado, D. Rohmer, Marie-Paule Cani
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引用次数: 2

Abstract

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method for modeling such two-ways interactions in real-time. We first complement a layered character model by a high-level controller, which uses position and angular velocity inputs to improve dynamic oscillations when walking on various slopes. Secondly, at a refined level, the feet are set to locally deform the ground and surrounding vegetation using efficient procedural functions, while the character's response to such deformations is computed through adapted inverse kinematics. While simple to set up, our method is generic enough to adapt to any character morphology. Moreover, its ability to generate in real time, consistent gaits on a variety of loose grounds of arbitrary slope, possibly covered with grass, makes it an interesting solution to enhance films and games.
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软行走:角色与松散地面之间的实时双向互动
当在松散的地形上行走时,可能被植被覆盖,地面和草应该变形,但角色的步态也应该相应地改变。我们提出了一种实时建模这种双向交互的方法。我们首先通过高级控制器来补充分层角色模型,该控制器使用位置和角速度输入来改善在各种斜坡上行走时的动态振荡。其次,在精细的层面上,脚被设置为使用有效的程序函数局部变形地面和周围的植被,而角色对这种变形的响应是通过适应的逆运动学来计算的。虽然设置简单,但我们的方法是通用的,足以适应任何字符形态。此外,它能够实时生成,在任意斜坡的各种松散地面上一致的步态,可能覆盖着草,使其成为增强电影和游戏的有趣解决方案。
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