Evaluating Virtual Reality Simulations for Construction Safety Training

Q1 Social Sciences i-com Pub Date : 2022-07-19 DOI:10.1515/icom-2022-0006
M. Jelonek, Eileen Fiala, Thomas Herrmann, J. Teizer, Stephan Embers, M. König, Arno Mathis
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引用次数: 1

Abstract

Abstract The construction industry is one of the sectors with the highest accident rates. To prevent accidents, construction workers receive occupational safety training and safety instructions. However, experience-based learning of dangerous situations is hardly possible or justifiable in reality. Virtual reality (VR) simulations can be a potential solution in this regard by allowing workers to experience dangerous situations in a very vivid but safe way without being exposed to real hazards. In this study, a VR simulation for construction safety training was developed and tested with trainees that learn the safe operation of hand-operated power tools. In this particular case study, the objective for the participants in the VR simulation was to successfully consider all safety aspects in the operation of an angle grinder. The usability, user experience and implicit learning were investigated during the study. Additionally, we conducted post-play interviews with participants. Results found learning effects of participants as well as a satisfying user experience and usability. The results also show that participants might learn content as presented, risking the learning of false information if the simulation does not cover relevant safety aspects.
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评价虚拟现实模拟在建筑安全培训中的应用
建筑行业是事故发生率最高的行业之一。为防止意外发生,建筑工人须接受职业安全训练及安全指引。然而,在现实中,基于经验的危险情况学习几乎是不可能的,也不合理。在这方面,虚拟现实(VR)模拟可以是一个潜在的解决方案,它允许工人以非常生动但安全的方式体验危险情况,而不会暴露在真正的危险中。在本研究中,开发了一个用于建筑安全培训的VR模拟,并对受训人员进行了测试,让他们学习手动电动工具的安全操作。在这个特殊的案例研究中,VR模拟参与者的目标是成功地考虑角磨机操作中的所有安全方面。在研究过程中对可用性、用户体验和内隐学习进行了研究。此外,我们还对参与者进行了游戏后访谈。结果发现,参与者的学习效果良好,用户体验和可用性令人满意。研究结果还表明,如果模拟没有涵盖相关的安全方面,参与者可能会学习到所呈现的内容,从而冒着学习虚假信息的风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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