The Reality-Virtuality Interaction Cube: A Framework for Conceptualizing Mixed-Reality Interaction Design Elements for HRI

T. Williams, D. Szafir, T. Chakraborti
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引用次数: 9

Abstract

There has recently been an explosion of work in the human-robot interaction (HRI) community on the use of mixed, augmented, and virtual reality. We present a novel conceptual framework to characterize and cluster work in this new area and identify gaps for future research. We begin by introducing the Plane of Interaction: a framework for characterizing interactive technologies in a 2D space informed by the Model-View-Controller design pattern. We then describe how Interactive Design Elements that contribute to the interactivity of a technology can be characterized within this space and present a taxonomy of mixed-reality interactive design elements. We then discuss how these elements may be rendered onto both reality- and virtuality-based environments using a variety of hardware devices and introduce the Reality-Virtuality Interaction Cube: a three-dimensional continuum representing the design space of interactive technologies formed by combining the Plane of Interaction with the Reality-Virtuality Continuum. Finally, we demonstrate the feasibility and utility of this framework by clustering and analyzing the set of papers presented at the 2018 VAM-HRI workshop.
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现实-虚拟交互立方体:概念化HRI混合现实交互设计元素的框架
最近,在人机交互(HRI)社区中,关于混合现实、增强现实和虚拟现实的使用出现了爆炸式增长。我们提出了一个新的概念框架来描述和集群这个新领域的工作,并确定未来研究的差距。我们首先介绍交互平面:一个框架,用于描述由模型-视图-控制器设计模式提供信息的二维空间中的交互技术。然后,我们描述了如何在这个空间中描述有助于技术交互性的交互设计元素,并给出了混合现实交互设计元素的分类。然后,我们讨论了如何使用各种硬件设备将这些元素呈现到基于现实和虚拟的环境中,并介绍了现实-虚拟交互立方体:一个代表交互技术设计空间的三维连续体,通过将交互平面与现实-虚拟连续体相结合而形成。最后,我们通过聚类和分析2018年VAM-HRI研讨会上发表的一组论文来证明该框架的可行性和实用性。
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