Katreen Boustani, A. Tally, Y. Kim, Christena Nippert-Eng
{"title":"Gaming the Name: Player Strategies for Adapting to Name Constraints in Online Videogames","authors":"Katreen Boustani, A. Tally, Y. Kim, Christena Nippert-Eng","doi":"10.1145/3410404.3414259","DOIUrl":null,"url":null,"abstract":"Videogame players must negotiate their preferences and manage their identities within the infrastructural constraints of their respective gaming platforms. We studied the creation of usernames--the names players use to represent themselves in online videogames--to understand what happens when the demands of a game, platform, or service are at odds with gamers? desires. Through a series of open-ended, semi-structured interviews (N=30) conducted with online videogame players, we found that usernames are co-constructed via a process of negotiation in which players adjust their ideal tags using a variety of adaptive strategies, or workarounds, to find suitable options. In response to unique name requirements, character limitations, language filters, and in-game moderation, workarounds such as tweaking preferred usernames, preemptively avoiding certain names, and keeping secondary choices as back-ups allowed players to satisfy some of their name preferences while still facilitating access to their gaming platform of choice.","PeriodicalId":92838,"journal":{"name":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","volume":"85 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3410404.3414259","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Videogame players must negotiate their preferences and manage their identities within the infrastructural constraints of their respective gaming platforms. We studied the creation of usernames--the names players use to represent themselves in online videogames--to understand what happens when the demands of a game, platform, or service are at odds with gamers? desires. Through a series of open-ended, semi-structured interviews (N=30) conducted with online videogame players, we found that usernames are co-constructed via a process of negotiation in which players adjust their ideal tags using a variety of adaptive strategies, or workarounds, to find suitable options. In response to unique name requirements, character limitations, language filters, and in-game moderation, workarounds such as tweaking preferred usernames, preemptively avoiding certain names, and keeping secondary choices as back-ups allowed players to satisfy some of their name preferences while still facilitating access to their gaming platform of choice.