Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality

Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, M. Weber, L. Nacke
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引用次数: 40

Abstract

Sound and virtual reality (VR) are two important output modalities for creating an immersive player experience (PX). While prior research suggests that sounds might contribute to a more immersive experience in games played on screens and mobile displays, there is not yet evidence of these effects of sound on PX in VR. To address this, we conducted a within-subjects experiment using a commercial horror-adventure game to study the effects of a VR and monitor-display version of the same game on PX. Subsequently, we explored, in a between-subjects study, the effects of audio dimensionality on PX in VR. Results indicate that audio has a more implicit influence on PX in VR because of the impact of the overall sensory experience and that audio dimensionality in VR may not be a significant factor contributing to PX. Based on our findings and observations, we provide five design guidelines for VR games.
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消失的重要性:研究虚拟现实中游戏音频感知对玩家体验的沉浸效果
声音和虚拟现实(VR)是创造沉浸式玩家体验(PX)的两种重要输出方式。虽然之前的研究表明,声音可能有助于在屏幕和手机屏幕上玩游戏时获得更身临其境的体验,但目前还没有证据表明声音对VR中的PX有这些影响。为了解决这个问题,我们使用一款商业恐怖冒险游戏进行了一项受试者内实验,研究同一款游戏的VR和显示器显示版本对PX的影响。随后,我们在被试间研究中探讨了VR中音频维度对PX的影响。结果表明,在VR中,音频对PX的影响更为隐性,主要是受整体感官体验的影响,而VR中的音频维度可能不是影响PX的重要因素。基于我们的发现和观察,我们为VR游戏提供了5条设计准则。
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