Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology

Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, L. Nacke
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引用次数: 15

Abstract

Game atmosphere and game audio are critical factors linked to the commercial success of video games. However, game atmosphere has been neither operationalized nor clearly defined in games user research literature, making it difficult to study. We define game atmosphere as the emerging subjective experience of a player caused by the strong audiovisual thematic cohesion (i.e., the harmonic fit of sounds and graphics to a shared theme) of video game elements. We studied players' experience of thematic cohesion in two between-subjects, independent-measures experiments (N=109) across four conditions differing in their level of audiovisual thematic fit. Participants' experiences were assessed with physiological and psychometric measurements to understand the effect of game atmosphere on player experience. Results indicate that a lack of thematic fit between audio and visuals lowers the degree of perceived atmosphere, but that while audiovisual thematic dissonance may lead to higher-intensity negative-valence facial events, it does not impact self-reported player experience or immersion.
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游戏氛围:视听主题衔接对玩家体验和心理生理的影响
游戏氛围和游戏音频是影响电子游戏商业成功的关键因素。然而,在游戏用户研究文献中,游戏氛围既没有可操作性,也没有明确的定义,这给研究带来了困难。我们将游戏氛围定义为电子游戏元素强大的视听主题凝聚力(游戏邦注:即声音和图像与共享主题的和谐契合)所带来的玩家主观体验。我们通过两个独立测量实验(N=109)研究了玩家在四种不同视听主题契合度条件下的主题凝聚力体验。通过生理和心理测量来评估参与者的体验,以了解游戏氛围对玩家体验的影响。结果表明,音频和视觉之间缺乏主题契合度会降低感知氛围的程度,但尽管视听主题不协调可能导致更高强度的负效面部事件,但它不会影响自我报告的玩家体验或沉浸感。
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