Selection Performance Using a Scaled Virtual Stylus Cursor in VR

Seyed Amir Ahmad Didehkhorshid, Robert J. Teather
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引用次数: 2

Abstract

We propose a surface warping technique we call warped virtual surfaces (WVS). WVS is similar to applying CD gain to mouse cursor on a screen and is used with traditionally 1:1 input devices, in our case, a tablet and stylus, for use with VR head-mounted displays (HMDs). WVS allows users to interact with arbitrarily large virtual panels in VR while getting the benefits of passive haptic feedback from a fixed-sized physical panel. To determine the extent to which WVS affects user performance, we conducted an experiment with 24 participants using a Fitts' law reciprocal tapping task to compare different scale factors. Results indicate there was a significant difference in movement time for large scale factors. However, for throughput (ranging from 3.35 - 3.47 bps) and error rate (ranging from 3.6 - 5.4%), our analysis did not find a significant difference between scale factors. Using non-inferiority statistical testing (a form of equivalence testing), we show that performance in terms of throughput and error rate for large scale factors is no worse than a 1-to-1 mapping. Our results suggest WVS is a promising way of providing large tactile surfaces in VR, using small physical surfaces, and with little impact on user performance.
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在VR中使用缩放虚拟触控笔光标的选择性能
我们提出一种曲面翘曲技术,我们称之为翘曲虚拟曲面(WVS)。WVS类似于将CD增益应用于屏幕上的鼠标光标,并用于传统的1:1输入设备,在我们的例子中是平板电脑和触控笔,用于VR头戴式显示器(hmd)。WVS允许用户在VR中与任意大的虚拟面板进行交互,同时从固定大小的物理面板中获得被动触觉反馈的好处。为了确定WVS对用户表现的影响程度,我们对24名参与者进行了实验,使用Fitts定律互惠点击任务来比较不同的比例因子。结果表明,在大尺度因子上,运动时间存在显著差异。然而,对于吞吐量(范围从3.35 - 3.47 bps)和错误率(范围从3.6 - 5.4%),我们的分析没有发现比例因子之间的显著差异。使用非劣效性统计测试(等效测试的一种形式),我们表明,就吞吐量和错误率而言,大尺度因素的性能并不比1对1映射差。我们的研究结果表明,WVS是一种很有前途的方式,可以在VR中提供大的触觉表面,使用小的物理表面,并且对用户性能影响很小。
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