Improving Students Motivation in Learning English Vocabulary Using Online Games

Muhamad Sofian Hadi, Lidiyatul Izzah, Sulthan Caraka Adipradana
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Abstract

This article is a product of a research study conducted and aimed to demonstrate the effect of online games to motivate students in learning english vocabulary, with participants of 5 senior highschool students from various school and using qualitative approach as the method. The result on improving students motivation in learning english vocabulary using online games had quiet effective not only it helps students, it also make learning vocabulary more interesting, fun and also relaxing, as for online games itself in this internet era helps students connect and play, they have been proved in the educational field as a possible learning mediation, so in the future online games will not only be considered as hindrance for students to study, but an alternative place for students to learn more.
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利用网络游戏提高学生英语词汇学习动机
本文是一项研究的产物,旨在证明网络游戏对学生英语词汇学习的激励作用,研究对象是来自不同学校的5名高中生,采用定性方法。使用网络游戏提高学生学习英语词汇的动机的结果是非常有效的,它不仅帮助了学生,而且使学习词汇变得更加有趣,有趣和轻松,至于网络游戏本身在这个互联网时代帮助学生联系和玩,它们已经在教育领域被证明是一种可能的学习中介,所以在未来的网络游戏将不仅仅被认为是学生学习的障碍。但这是学生学习更多知识的另一个地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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发文量
5
审稿时长
12 weeks
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