A Study of Graph Analytics for Massive Datasets on Distributed Multi-GPUs

Vishwesh Jatala, Roshan Dathathri, G. Gill, Loc Hoang, V. K. Nandivada, K. Pingali
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引用次数: 9

Abstract

There are relatively few studies of distributed GPU graph analytics systems in the literature and they are limited in scope since they deal with small data-sets, consider only a few applications, and do not consider the interplay between partitioning policies and optimizations for computation and communication.In this paper, we present the first detailed analysis of graph analytics applications for massive real-world datasets on a distributed multi-GPU platform and the first analysis of strong scaling of smaller real-world datasets. We use D-IrGL, the state-of-the-art distributed GPU graph analytical framework, in our study. Our evaluation shows that (1) the Cartesian vertex-cut partitioning policy is critical to scale computation out on GPUs even at a small scale, (2) static load imbalance is a key factor in performance since memory is limited on GPUs, (3) device-host communication is a significant portion of execution time and should be optimized to gain performance, and (4) asynchronous execution is not always better than bulk-synchronous execution.
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分布式多gpu上海量数据集的图分析研究
文献中对分布式GPU图形分析系统的研究相对较少,而且它们的范围有限,因为它们处理小数据集,只考虑少数应用程序,并且没有考虑分区策略与计算和通信优化之间的相互作用。在本文中,我们首次详细分析了分布式多gpu平台上用于大规模真实世界数据集的图形分析应用程序,并首次分析了较小的真实世界数据集的强缩放。在我们的研究中,我们使用了最先进的分布式GPU图形分析框架D-IrGL。我们的评估表明:(1)笛卡尔顶点切割分区策略对于在gpu上扩展计算是至关重要的,即使是小规模的;(2)静态负载不平衡是性能的关键因素,因为gpu上的内存有限;(3)设备-主机通信是执行时间的重要组成部分,应该进行优化以获得性能;(4)异步执行并不总是比批量同步执行更好。
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