Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays

Marius Hoggenmüller, M. Tomitsch, A. Wiethoff
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引用次数: 20

Abstract

Low-resolution (low-res) lighting displays are increasingly used by HCI researchers, designers, and in the industry as a versatile and aesthetic medium for deploying ambient interfaces in various contexts. These display types distinguish themselves from conventional high-res screens through: high contrasts, hi-power LED technology which allows visibility even in bright environments, and their ability to take on three-dimensional free forms. However, to date most work on low-res displays has been either of experimental nature or carried out in isolated industry contexts. This paper addresses this gap through an analysis of our own experiences from previous experimental design studies and related work, which led us to five domain challenges for designing low-res displays. We then describe how we approached these challenges in a deployment study, which involved the implementation of a prototype guided by a low-res prototyping toolkit. Based on an analysis of our design process and findings from the deployment study, we present ten design recommendations for low-res lighting displays.
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了解设计低分辨率照明显示器的人工制品和工艺挑战
低分辨率(low-res)照明显示器越来越多地被HCI研究人员、设计师和工业界用作在各种环境中部署环境接口的通用和美学媒介。这些显示类型与传统高分辨率屏幕的区别在于:高对比度,高功率LED技术,即使在明亮的环境中也可以看到,并且它们能够呈现三维自由形式。然而,到目前为止,大多数关于低分辨率显示器的工作要么是实验性的,要么是在孤立的工业环境中进行的。本文通过分析我们自己从以前的实验设计研究和相关工作中获得的经验来解决这一差距,这导致我们在设计低分辨率显示器时面临五个领域的挑战。然后,我们描述了如何在部署研究中处理这些挑战,其中包括由低分辨率原型工具包指导的原型的实现。基于对我们的设计过程和部署研究结果的分析,我们提出了10个低分辨率照明显示器的设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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