The effect of Kahoot on undergraduate student anxiety and confidence when studying statistics

Amanda J Shaker, Pamela S Hurst, Ellen M Marshall
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引用次数: 3

Abstract

Many undergraduate students are required to study statistics, but often struggle understanding concepts, lack engagement, lack confidence, or feel anxious about statistics. Kahoot is a game-based learning platform that can be used to increase student engagement and learning through real-time quizzes. This study aimed to evaluate the use of Kahoot on improving students’ experience of studying statistics in an undergraduate (year 2) course. Pre and post Likert scale questionnaires (including Statistical Anxiety Measure - SAM) were used to collect student responses about their statistics study experience. Questions related to anxiety, confidence, and for the post quiz, additional questions on the impact of Kahoot on behavioural engagement. Post survey results indicate positive changes in students’ perceptions towards studying statistics in terms of anxiety and confidence. Kahoot was shown to have a significant and positive effect on student confidence and was also linked to lowered anxiety. Despite limited data, help-seeking anxiety explained over 50% of variation in final exam performance. Further research is recommended on the effect of Kahoot on student anxiety when studying statistics, particularly as it relates to confidence and performance.
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Kahoot对大学生统计学学习焦虑和信心的影响
许多本科生被要求学习统计学,但往往难以理解概念,缺乏参与,缺乏信心,或对统计学感到焦虑。Kahoot是一个基于游戏的学习平台,可以通过实时测验来提高学生的参与度和学习。本研究旨在评估Kahoot在改善学生在本科(二年级)课程中学习统计学的体验方面的使用。采用李克特量表前后问卷(包括统计焦虑量表- SAM)收集学生对统计学学习经历的反应。与焦虑,自信有关的问题,以及关于Kahoot对行为参与的影响的附加问题。调查后的结果显示,学生对学习统计的看法在焦虑和信心方面发生了积极的变化。Kahoot被证明对学生的信心有显著的积极影响,也与降低焦虑有关。尽管数据有限,但寻求帮助的焦虑可以解释超过50%的期末考试成绩差异。在学习统计数据时,建议进一步研究Kahoot对学生焦虑的影响,特别是当它与信心和表现有关时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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