{"title":"Literatura w grach wideo. Rozeznanie wstępne","authors":"Mikołaj Ołownia","doi":"10.14746/i.2023.33.42.4","DOIUrl":null,"url":null,"abstract":"\n \n \nThis article is the first attempt to describe the issue of using literary texts in role-playing video games. The author discusses the function of this type of literature, with particular emphasis on its impact on immersion, and presents his own classification of literary texts used in games. \n \n \n","PeriodicalId":37086,"journal":{"name":"Images (Poland)","volume":"17 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Images (Poland)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14746/i.2023.33.42.4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
This article is the first attempt to describe the issue of using literary texts in role-playing video games. The author discusses the function of this type of literature, with particular emphasis on its impact on immersion, and presents his own classification of literary texts used in games.