Development of a virtual reality clinically oriented temporal bone anatomy module with randomised control study of three-dimensional display technology

IF 1.1 Q2 Social Sciences BMJ Simulation & Technology Enhanced Learning Pub Date : 2020-12-14 DOI:10.1136/bmjstel-2020-000592
Bridget Copson, S. Wijewickrema, Laurence Sorace, Randall W. Jones, S. O'Leary
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引用次数: 1

Abstract

Objective To investigate the effectiveness of a virtual reality (VR), three-dimensional (3D) clinically orientated temporal bone anatomy module, including an assessment of different display technologies. Methods A clinically orientated, procedural and interactive anatomy module was generated from a micro-CT of a cadaveric temporal bone. The module was given in three different display technologies; 2D, 3D with monoscopic vision, and 3D with stereoscopic vision. A randomised control trial assessed the knowledge acquisition and attitudes of 47 medical students though a pretutorial and post-tutorial questionnaire. The questionnaire included questions identifying anatomic structures as well as understanding structural relations and clinical relevance. Furthermore, a five-point Likert scale assessed the students’ attitudes to the module and alternative learning outcomes, such as interest in otology and preparedness for clinical rotations. Results As a whole cohort, the total test score improved significantly, with a large effect size (p≤0.005, Cohen’s d=1.41). The 23 students who returned the retention questionnaire had a significant improvement in total test score compared with their pretutorial score, with a large effect size (p≤0.005, Cohen’s d=0.83). Display technology did not influence the majority of learning outcomes, with the exception of 3D technologies, showing a significantly improvement in understanding of clinical relevance and structural relations (p=0.034). Students preferred 3D technologies for ease of use, perceived effectiveness and willingness to use again. Conclusions The developed VR temporal bone anatomy tutor was an effective self-directed education tool. 3D technology remains valuable in facilitating spatial learning and superior user satisfaction.
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基于三维显示技术随机对照研究的虚拟现实临床颞骨解剖模块的开发
目的探讨虚拟现实(VR)、三维(3D)临床导向颞骨解剖模块的有效性,包括对不同显示技术的评估。方法从尸体颞骨微ct上生成临床导向、程序性、交互性的解剖模块。该模块给出了三种不同的显示技术;2D、3D和立体视觉。本研究采用随机对照法对47名医学生的知识获取和态度进行问卷调查。问卷包括识别解剖结构以及理解结构关系和临床相关性的问题。此外,一个五点李克特量表评估了学生对模块和替代学习成果的态度,如对耳科的兴趣和临床轮转的准备。结果在整个队列中,总测试成绩显著提高,且效应量较大(p≤0.005,Cohen’s d=1.41)。23名回复记忆问卷的学生的总考试成绩较课前成绩有显著提高,且效应量较大(p≤0.005,Cohen’s d=0.83)。除3D技术外,显示技术不影响大多数学习结果,显示对临床相关性和结构关系的理解显着提高(p=0.034)。学生们更喜欢3D技术,因为它易于使用、有效且愿意再次使用。结论研制的虚拟现实颞骨解剖指导教师是一种有效的自主教育工具。3D技术在促进空间学习和提高用户满意度方面仍然很有价值。
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来源期刊
BMJ Simulation & Technology Enhanced Learning
BMJ Simulation & Technology Enhanced Learning HEALTH CARE SCIENCES & SERVICES-
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