The thing-power of Ring Fit Adventure as embodied play: Tracing new materialist rhetoric across physical and cultural borders

Q1 Arts and Humanities Computers and Composition Pub Date : 2022-09-01 DOI:10.1016/j.compcom.2022.102726
Jialei Jiang , Jason Tham
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引用次数: 3

Abstract

Keying in on Ring Fit Adventure as a game of analysis, we trace the new materialist rhetoric and thing-power of gaming assemblage across physical and cultural borders. Our new materialist analysis at once builds on and extends beyond the existing scholarship on the hybridity of gaming procedure and bodily movement already made available through a previous generation of embodied gameplay. We take such materialist theorization a bit further to forward a co-constitutive examination of the game's design mechanism in relation to diverse players’ embodied gaming experience. Based on our multimodal analysis of the gaming procedure and diverse YouTube player video reviews of the game, this article reveals that a pluralistic perspective on embodiment—including linguistic, cultural, and corporeal diversity—have the potentiality to disrupt the dominant rhetoric of physical wellness. We conclude this article with implications for the design of a more accessible gaming experience that attends to the thing-power in exercise as well as suggestions for the development of robust digital rhetoric practices and pedagogies.

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《Ring Fit Adventure》的物质性力量:跨越物质和文化边界追踪新的物质主义修辞
将《Ring Fit Adventure》作为一款分析游戏,我们将跨越物理和文化边界追踪游戏组合的新唯物主义修辞和事物力量。我们的新唯物主义分析立即建立并扩展了现有的关于游戏过程和身体运动的混合性的学术研究,这些研究已经通过上一代的具体化游戏玩法获得。我们进一步运用这种唯物主义理论,对游戏设计机制与不同玩家的具体游戏体验之间的关系进行共构性检验。基于我们对游戏过程的多模态分析和YouTube玩家对游戏的不同视频评论,本文揭示了体现的多元化视角——包括语言、文化和身体多样性——有可能破坏身体健康的主流修辞。在本文的最后,我们提出了关于设计更容易上手的游戏体验(游戏邦注:即关注运动中的事物力量)的建议,以及关于开发强大的数字修辞实践和教学方法的建议。
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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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