{"title":"DEVELOPMENT OF JACKET PATTERNS FOR TEENAGERS USING\nOPTITEX FLATTENING MODULE","authors":"G. Popescu, S. Olaru, C. Grosu, I. Badea","doi":"10.35530/tt.2021.52","DOIUrl":null,"url":null,"abstract":"Adolescence is a period of transition from childhood to adulthood, defined by major changes in\nphysical, behavioural and social plan. The interest of teenagers for computer technology is in a perpetual\ngrowing and shopping online is one of their favourite activities. The garment industry is extremely competitive\nin terms of virtual simulation, consisting of 3D virtual bodies, virtual garments and virtual try-on systems.\nThe paper presents the advanced method of designing 2D patterns, started from the 3D surfaces, obtained by\nreal scanning of several teenager bodies. The development of a jacket model for girls, by using Optitex\nsoftware with its high-performance modules 3D Flattening, 3D Simulations and PDS, based on the\nanthropometric standard for children, SR 13546: 2012, will be presented. These modules enable the designer\nto preview the shape of the product and its fitting to the body dimensions, which offer the possibility of\ndeveloping to an infinite number of clothing collections just by changing the characteristics of the material,\nvarious seams, accessories or colours.","PeriodicalId":22214,"journal":{"name":"TEXTEH Proceedings","volume":"24 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"TEXTEH Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35530/tt.2021.52","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Adolescence is a period of transition from childhood to adulthood, defined by major changes in
physical, behavioural and social plan. The interest of teenagers for computer technology is in a perpetual
growing and shopping online is one of their favourite activities. The garment industry is extremely competitive
in terms of virtual simulation, consisting of 3D virtual bodies, virtual garments and virtual try-on systems.
The paper presents the advanced method of designing 2D patterns, started from the 3D surfaces, obtained by
real scanning of several teenager bodies. The development of a jacket model for girls, by using Optitex
software with its high-performance modules 3D Flattening, 3D Simulations and PDS, based on the
anthropometric standard for children, SR 13546: 2012, will be presented. These modules enable the designer
to preview the shape of the product and its fitting to the body dimensions, which offer the possibility of
developing to an infinite number of clothing collections just by changing the characteristics of the material,
various seams, accessories or colours.