Głęboka dystrakcja jako zasada semiotyczna w społecznie zaangażowanych grach przeglądarkowych o tematyce politycznej

Q4 Arts and Humanities Images (Poland) Pub Date : 2023-07-03 DOI:10.14746/i.2023.33.42.2
Miłosz Babecki
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Abstract

This study presents an analysis of the pattern of communication between developers of socially engaged browser games with political themes and their players. This pattern involves a multilevel disruption of the message carried by the game medium and its construct. The solution is being used by the creators to show and comment on the causes and manifestations of negative processes related to politicians and politics and also having a negative impact on social, economic and cultural issues in their countries. In the course of the analysis, its author considers 141 browser games, originating from 23 countries around the world. Their creators made them between 2000 and 2022, and placed them in publicly accessible portals, offering access to online games via a web browser.
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本文分析了具有政治主题的社交网页游戏开发者与玩家之间的交流模式。这种模式包含了对游戏媒介及其结构所承载的信息的多层次破坏。创作者正在使用该解决方案来展示和评论与政治家和政治有关的负面过程的原因和表现,并对其国家的社会、经济和文化问题产生负面影响。在分析过程中,作者分析了来自全球23个国家的141款网页游戏。它们的创造者在2000年至2022年间制作了它们,并将它们放置在可公开访问的门户网站上,通过网络浏览器提供在线游戏访问。
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Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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