An authoring tool for task-oriented dialogue scenarios design in EFL context

IF 3.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Research and Practice in Technology Enhanced Learning Pub Date : 2022-12-28 DOI:10.58459/rptel.2023.18027
Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta
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Abstract

Computer-based conversational environments have been advocated as a promising approach for providing virtual, yet realistic opportunities for communication practice to second language learners. However, the high authoring costs of such environments continue to prevent their widespread diffusion and adoption. Furthermore, there is a limited set of authoring interfaces dedicated to making the creation of dialogue scenarios in the context of language learning easier. In this research, we present a dialogue scenario authoring system that could aid the rapid implementation of desirable dialogue scenarios, lowering the barrier to dialogue scenario authoring for non-programmers or even educators. To that end, we built a pseudo-versatile dialogue scenario authoring interface that enables the automatic generation of services-related dialogue scenarios by leveraging the common underlying structure of services (restaurant, hotel, travel planning, etc.) that appear to share a certain degree of similarity at the task level. Here, we describe the proposed system’s features and present the findings of an experimental evaluation study that suggests the usefulness of our approach to facilitating dialogue scenarios designed by people with no prior experience authoring dialogue systems components. According to an evaluation of the tool by a second language teaching expert, the proposed system might also foster second language teaching and learning by allowing both educators and learners to participate in the design of dialogue scenarios that are adapted to different levels of learners.
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英语语境下面向任务的对话场景设计的创作工具
基于计算机的会话环境被认为是一种很有前途的方法,可以为第二语言学习者提供虚拟的、现实的交流练习机会。然而,这种环境的高创作成本继续阻碍它们的广泛传播和采用。此外,有一组有限的创作接口专门用于在语言学习的上下文中更容易地创建对话场景。在这项研究中,我们提出了一个对话场景创作系统,它可以帮助快速实现理想的对话场景,降低非程序员甚至教育工作者创作对话场景的障碍。为此,我们构建了一个伪通用对话场景创作接口,通过利用在任务级别上似乎具有一定程度相似性的服务(餐厅、酒店、旅行计划等)的公共底层结构,该接口能够自动生成与服务相关的对话场景。在这里,我们描述了所提议的系统的特征,并提出了一项实验评估研究的结果,该研究表明,我们的方法对于促进由没有编写对话系统组件经验的人设计的对话场景是有用的。根据一名第二语言教学专家对该工具的评估,该系统还可以促进第二语言教学和学习,允许教育者和学习者参与设计适合不同水平学习者的对话场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.10
自引率
3.10%
发文量
28
审稿时长
13 weeks
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