Reconstructing dynamic human shapes from sparse silhouettes via latent space optimization of Parametric shape models

Kanika Singla, P. Nand
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引用次数: 1

Abstract

: The problem of dynamic 3D reconstruction has gained popularity over the last few years with most approaches relying on data driven learning and optimization methods. However this is quite a challenging task because of the need for tracking different features in both space and time—that too of deformable objects—where such robust tracking may not always be possible. A common way to better ground the problem is by using some forms of regularizations primarily on the shape representations. Over the years, mesh-based linear blend skinning models have been the standard for fitting templates of humans to the observed time series data of human deformation. However, this approach suffers from optimization difficulties arising from maintaining a consistent mesh topology. In this paper, a novel algorithm for reconstructing dynamic human shapes has been proposed, which uses only sparse silhouette information. This is achieved by first creating shape models based on the signed distance neural fields which are subsequently optimized via volumetric differentiable rendering to best match the observed data. Several experiments have been carried out in this work to test the robustness of this method and the results show it to be quite robust, outperforming prior state of the art on dynamic human shape reconstruction by 45% .
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利用参数化形状模型的潜在空间优化,从稀疏轮廓重构动态人体形状
动态三维重建的问题在过去几年中越来越受欢迎,大多数方法依赖于数据驱动的学习和优化方法。然而,这是一项相当具有挑战性的任务,因为需要在空间和时间上跟踪不同的特征——对于可变形的物体也是如此——在这种情况下,这种健壮的跟踪可能并不总是可能的。更好地解决问题的一种常见方法是主要在形状表示上使用某些形式的正则化。多年来,基于网格的线性混合蒙皮模型一直是将人体模板拟合到观察到的人体变形时间序列数据的标准。然而,这种方法在维护一致的网格拓扑时遇到了优化困难。本文提出了一种仅利用稀疏轮廓信息重建动态人体形状的新算法。这是通过首先基于签名距离神经场创建形状模型来实现的,该模型随后通过体积可微渲染进行优化,以最佳地匹配观察到的数据。在这项工作中进行了几个实验来测试该方法的鲁棒性,结果表明它具有相当的鲁棒性,在动态人体形状重建方面优于现有技术的45%。
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