“Our world is worth fighting for”: Gas mask agency, copypasta sit-ins, and the material-discursive practices of the Blitzchung controversy

Q1 Arts and Humanities Computers and Composition Pub Date : 2022-09-01 DOI:10.1016/j.compcom.2022.102725
Elizabeth F. Chamberlain
{"title":"“Our world is worth fighting for”: Gas mask agency, copypasta sit-ins, and the material-discursive practices of the Blitzchung controversy","authors":"Elizabeth F. Chamberlain","doi":"10.1016/j.compcom.2022.102725","DOIUrl":null,"url":null,"abstract":"<div><p>In 2019, video game giant Blizzard banned a competitive e-sports player who made a pro-Hong Kong statement during a post-game interview. The international game community responded with outrage, organizing both on- and offline actions to provoke change within the organization. This article examines the #BoycottBlizzard gaming counterpublic via deceptively discrete mixed methods: a new materialist investigation of protest gear and a distant reading of a Reddit dataset of 3500 posts between October 7 and 10, 2019. The investigation concludes that gas masks demonstrate nonhuman aleatory agency in the #BoycottBlizzard protest movement, by inserting subversive subtext into costumes and gameplay. Online, protestors relied heavily on other resistance tactics, including using Twitch copypasta spam; this article suggests this form of resistance functions similarly to a sit-in. Finally, the article iconographically tracks the rise and dissemination of a particular meme image representing the movement's appointed mascot, a Chinese climatologist named Mei. Ultimately, the Blitzchung counterpublic achieved only modest success; the player's ban was reversed and his prize money reinstated, but many protestors considered Blizzard's response milquetoast. However, this analysis proposes that the Blitzchung counterpublic likely emboldened the 2021 #BoycottBlizzard movement and may in some measure be responsible for its success.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers and Composition","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S8755461522000330","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0

Abstract

In 2019, video game giant Blizzard banned a competitive e-sports player who made a pro-Hong Kong statement during a post-game interview. The international game community responded with outrage, organizing both on- and offline actions to provoke change within the organization. This article examines the #BoycottBlizzard gaming counterpublic via deceptively discrete mixed methods: a new materialist investigation of protest gear and a distant reading of a Reddit dataset of 3500 posts between October 7 and 10, 2019. The investigation concludes that gas masks demonstrate nonhuman aleatory agency in the #BoycottBlizzard protest movement, by inserting subversive subtext into costumes and gameplay. Online, protestors relied heavily on other resistance tactics, including using Twitch copypasta spam; this article suggests this form of resistance functions similarly to a sit-in. Finally, the article iconographically tracks the rise and dissemination of a particular meme image representing the movement's appointed mascot, a Chinese climatologist named Mei. Ultimately, the Blitzchung counterpublic achieved only modest success; the player's ban was reversed and his prize money reinstated, but many protestors considered Blizzard's response milquetoast. However, this analysis proposes that the Blitzchung counterpublic likely emboldened the 2021 #BoycottBlizzard movement and may in some measure be responsible for its success.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
“我们的世界值得为之奋斗”:防毒面具机构、静坐示威、闪电战争议中的物质话语实践
2019年,电子游戏巨头暴雪禁止了一名在赛后采访中发表支持香港言论的竞技电子竞技选手。国际游戏社区对此表示愤怒,组织了线上和线下的行动,在组织内部引发变革。本文通过看似离散的混合方法研究了#抵制暴雪游戏的反公众行为:对抗议装备的新唯物主义调查,以及对2019年10月7日至10日期间3500个帖子的Reddit数据集的远程阅读。调查得出的结论是,防毒面具在#抵制暴雪(#BoycottBlizzard)抗议运动中展示了非人类的选择性,它在服装和游戏玩法中插入了颠覆性的潜台词。在网上,抗议者主要依靠其他抵抗策略,包括使用Twitch上的垃圾邮件;本文认为这种形式的抵抗与静坐类似。最后,这篇文章从图像上追踪了一个特定表情包的兴起和传播,这个表情包代表了该运动指定的吉祥物——一位名叫梅的中国气候学家。最终,闪电战的反公开行动只取得了有限的成功;这名玩家的禁令被撤销了,他的奖金也恢复了,但许多抗议者认为暴雪的回应软弱无力。然而,这一分析表明,闪电战的反公众活动可能鼓励了2021年的#抵制暴雪运动,并可能在某种程度上对其成功负责。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
期刊最新文献
“Wayfinding” through the AI wilderness: Mapping rhetorics of ChatGPT prompt writing on X (formerly Twitter) to promote critical AI literacies Exploring the interaction among writing fluency, writing processes, and external resource access in second language writing assessment Ecologies, bodies, and OWI teacher preparation: reflecting on a practicum for graduate instructors teaching writing online When generative artificial intelligence meets multimodal composition: Rethinking the composition process through an AI-assisted design project Multilingual English second language students’ voice in digital storytelling
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1