Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game

Geoff F. Kaufman, M. Flanagan, Gili Freedman
{"title":"Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game","authors":"Geoff F. Kaufman, M. Flanagan, Gili Freedman","doi":"10.1145/3311350.3347177","DOIUrl":null,"url":null,"abstract":"Harsher socio-cultural sanctions against cross-gender role play amongst boys versus girls create comparatively greater pressure for boys to adhere to traditional gender roles [29]. At the same time, strategically orchestrated play experiences may offer a potential means of counteracting this pressure. In the present research, a pair of randomized experiments, involving a strategy game that puts players in the role of princesses, revealed a positive impact of delaying the timing of the revelation of the characters' gender (Study 1) and reducing the degree of femininity of the illustrated representation of the characters (Study 2) on boys' evaluations of the game, level of experience-taking (identification and role assumption) with the princess characters, and shift in both gender perceptions and self-perceptions. Together, these findings illustrate that strategic design choices can facilitate boys' adoption of cross-gender personae and open the door to malleability in adherence to rigid gender roles and norms.","PeriodicalId":92838,"journal":{"name":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","volume":"18 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3311350.3347177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Harsher socio-cultural sanctions against cross-gender role play amongst boys versus girls create comparatively greater pressure for boys to adhere to traditional gender roles [29]. At the same time, strategically orchestrated play experiences may offer a potential means of counteracting this pressure. In the present research, a pair of randomized experiments, involving a strategy game that puts players in the role of princesses, revealed a positive impact of delaying the timing of the revelation of the characters' gender (Study 1) and reducing the degree of femininity of the illustrated representation of the characters (Study 2) on boys' evaluations of the game, level of experience-taking (identification and role assumption) with the princess characters, and shift in both gender perceptions and self-perceptions. Together, these findings illustrate that strategic design choices can facilitate boys' adoption of cross-gender personae and open the door to malleability in adherence to rigid gender roles and norms.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
不只是女孩:通过策略游戏鼓励跨性别角色扮演并减少性别刻板印象
对男孩与女孩之间的跨性别角色扮演的严厉社会文化制裁,给男孩坚持传统性别角色带来了相对更大的压力[29]。与此同时,策略性地安排游戏体验可能会提供一种潜在的方法来抵消这种压力。在本研究中,通过两组随机实验,让参与者扮演公主角色的策略游戏,发现延迟角色性别的揭示时间(研究1)和减少角色插图的女性化程度(研究2)对男孩对游戏的评价、与公主角色的经验获取水平(认同和角色假设)有积极的影响。性别认知和自我认知的转变。综上所述,这些研究结果表明,战略性的设计选择可以促进男孩接受跨性别角色,并为遵守严格的性别角色和规范打开可塑性的大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection Techniques Interactive Gamification for New Experimental Music: Initial Findings Adaptive Play: Examining Game-Based Coping Behaviour as an Individualized Stress Response Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a Pandemic CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1