The Use of Games Virus Hunter in Pandemic COVID-19 Against Development of Early Childhood

Dinita Vita Apriloka, S. Suyadi, Na'imah Na'imah
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引用次数: 5

Abstract

When this Indonesia was experiencing an outbreak of pandemic COVID-19, even the plague is happening not only in Indonesia but worldwide this is a challenge great for parents to keep the fruit of his heart that was not exposed to the virus is, in addition to the parents also become role important that should keep control of the growth and development of the fruit of this heart, especially in times of children early, which at the time these activities are limited so need a way to keep doing activities that can stimulate the growth and development of her with the good. The purpose of this study was to find out how the use of hunter virus game on child development and stimulate children when facing a COVID-19 pandemic, especially in the aspect of cognitive during the early childhood. In this study using qualitative methods with data collection techniques through observation, interviews, and documentation. Based on the result of observations and interviews with child game Hunter Virus This can be used as a media when the children are at home with the game this can introduce to the children about the virus that when this was happening. Besides, children with enthusiasm and are helped in learning about the dangers of the virus.
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游戏病毒猎人在COVID-19大流行儿童早期发展中的应用
当这个印度尼西亚正在经历COVID-19大流行的爆发时,甚至瘟疫不仅在印度尼西亚发生,而且在世界范围内发生,这对父母来说是一个巨大的挑战,让他的心之果不接触病毒是,此外,父母也变得重要,应该保持控制这颗心之果的生长和发育,特别是在儿童早期,而当时这些活动是有限的,所以需要一种方法来不断地做活动,可以刺激她的成长和发展的好。本研究的目的是了解在面对COVID-19大流行的情况下,使用猎人病毒游戏如何对儿童发展和刺激儿童,特别是在幼儿期的认知方面。本研究采用定性方法,通过观察、访谈和文献资料收集数据。根据对儿童游戏《猎人病毒》的观察和采访结果,这可以作为一种媒体,当孩子们在家玩游戏时,这可以向孩子们介绍病毒发生时的情况。此外,儿童的热情和帮助,了解病毒的危险。
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