Introducing augmented reality in early childhood literacy learning

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Research in Learning Technology Pub Date : 2021-02-11 DOI:10.25304/RLT.V29.2539
Zilong Pan, Mary Frances López, Chenglu Li, Min Liu
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引用次数: 21

Abstract

Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this study brought an application into six pre-kindergarten classrooms by introducing three experimental classrooms to an AR centre while others engaged with a two-dimensional (2D) version of the same material. Bayesian analysis revealed that rapid letter naming rates grew for all children involved in the study. It increased by 6.28% among children in the experimental AR group and 3.35% in the control 2D group. Growth in rates of motivation was similar among experimental (11.5%) and control (10.9%) groups. These findings suggest that three-dimensional images of letters might help with rapid letter naming skills, and animations available in both versions may be the reason of increases in motivation. Teacher interviews presented positive views towards AR, and instructional implications were provided by teachers for incorporating the technology into early childhood classrooms.
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在幼儿识字学习中引入增强现实
增强现实(AR)作为一项新兴技术已逐渐融入教育环境;然而,将增强现实纳入幼儿环境的案例代表性不足,在识字领域尤其缺乏。为了衡量增强现实对幼儿学习和识字领域动机的影响,本研究通过在增强现实中心引入三个实验教室,将应用程序引入六个学前班教室,而其他教室则使用相同材料的二维(2D)版本。贝叶斯分析显示,参与研究的所有儿童的快速字母命名率都有所提高。实验组和对照组分别增加了6.28%和3.35%。在实验组(11.5%)和对照组(10.9%)中,动机的增长率相似。这些发现表明,字母的三维图像可能有助于快速命名字母的技能,两种版本的动画可能是动机增加的原因。教师访谈显示了对增强现实的积极看法,教师提供了将该技术纳入幼儿课堂的教学含义。
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
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