Retina-based quality assessment of tile-coded 360-degree videos

Viet Hung Nguyen, Ngoc Nam Pham, T. Thang, Duy Tien Bui, Huu-Thanh Nguyen, T. Truong
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引用次数: 1

Abstract

Nowadays, omnidirectional content, which delivers 360-degree views of scenes, is a significant aspect of Virtual Reality systems. While 360 video requires a lot of bandwidth, users only see visible tiles, therefore a large amount of bitrate can be saved without affecting the user’s experience on the service. The fact leads to current video adaptation solutions to filter out superfluous parts and extraneous bandwidth. To form a good basis for these adaptations, it is necessary to understand human’s video quality perception. In our research, we contribute to building an effective omnidirectional video database that can be applied to study the effects of the five zones of the human retina. We also design a new video quality assessment method to analyze the impacts of those zones of a 360 video according to the human retina. The proposed scheme is found to outperform 22 current objective quality measures by 11 to 31% in terms of the PCC parameter.
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基于视网膜的瓷砖编码360度视频质量评估
如今,提供360度场景视图的全方位内容是虚拟现实系统的一个重要方面。而360视频需要大量的带宽,用户只能看到可见的瓷砖,因此可以节省大量的比特率,而不会影响用户对服务的体验。这一事实导致当前的视频自适应解决方案过滤掉多余的部分和多余的带宽。为了形成一个良好的基础,这些适应,有必要了解人类的视频质量感知。在我们的研究中,我们致力于建立一个有效的全方位视频数据库,可以应用于研究人类视网膜的五个区域的影响。我们还设计了一种新的视频质量评估方法来分析360视频中这些区域对人眼视网膜的影响。研究发现,就PCC参数而言,所提出的方案优于目前22项客观质量措施,其性能为11%至31%。
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CiteScore
4.00
自引率
0.00%
发文量
15
审稿时长
10 weeks
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