The Ventriloquist Effect is not Consistently Affected by Stimulus Realism†

Thirsa Huisman, T. Dau, Tobias Piechowiak, Ewen N. MacDonald
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Abstract

Despite more than 60 years of research, it has remained uncertain if and how realism affects the ventriloquist effect. Here, a sound localization experiment was run using spatially disparate audio-visual stimuli. The visual stimuli were presented using virtual reality, allowing for easy manipulation of the degree of realism of the stimuli. Starting from stimuli commonly used in ventriloquist experiments, i.e., a light flash and noise burst, a new factor was added or changed in each condition to investigate the effect of movement and realism without confounding the effects of an increased temporal correlation of the audio-visual stimuli. First, a distractor task was introduced to ensure that participants fixated their eye gaze during the experiment. Next, movement was added to the visual stimuli while maintaining a similar temporal correlation between the stimuli. Finally, by changing the stimuli from the flash and noise stimuli to the visuals of a bouncing ball that made a matching impact sound, the effect of realism was assessed. No evidence for an effect of realism and movement of the stimuli was found, suggesting that, in simple scenarios, the ventriloquist effect might not be affected by stimulus realism.
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腹语者效应并不总是受到刺激现实主义的影响†
尽管有超过60年的研究,现实主义是否以及如何影响腹语效果仍然不确定。在此,使用空间不同的视听刺激进行声音定位实验。视觉刺激使用虚拟现实呈现,允许轻松操纵刺激的现实程度。从腹语实验中常用的刺激,即闪光和噪音爆发开始,在每个条件下增加或改变一个新的因素来研究运动和真实感的影响,而不会混淆视听刺激增加的时间相关性的影响。首先,引入了一个分心任务,以确保参与者在实验过程中盯着他们的眼睛。接下来,将运动添加到视觉刺激中,同时保持刺激之间相似的时间相关性。最后,通过将刺激从闪光和噪音刺激改变为弹跳球的视觉效果,并发出匹配的撞击声,来评估真实感的效果。没有证据表明刺激的真实性和运动的影响,这表明,在简单的场景中,腹语表演的效果可能不受刺激真实性的影响。
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