Upper Body Pose Estimation for Team Sports Videos Using a Poselet-Regressor of Spine Pose and Body Orientation Classifiers Conditioned by the Spine Angle Prior

Masaki Hayashi, Kyoko Oshima, Masamoto Tanabiki, Y. Aoki
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引用次数: 7

Abstract

We propose a per-frame upper body pose estimation method for sports players captured in low-resolution team sports videos. Using the head-center-aligned upper body region appearance in each frame from the head tracker, our framework estimates (1) 2D spine pose, composed of the head center and the pelvis center locations, and (2) the orientation of the upper body in each frame. Our framework is composed of three steps. In the first step, the head region of the subject player is tracked with a standard tracking-by-detection technique for upper body appearance alignment. In the second step, the relative pelvis center location from the head center is estimated by our newly proposed poseletregressor in each frame to obtain spine angle priors. In the last step, the body orientation is estimated by the upper body orientation classifier selected by the spine angle range. Owing to the alignment of the body appearance and the usage of multiple body orientation classifiers conditioned by the spine angle prior, our method can robustly estimate the body orientation of a player with a large variation of visual appearances during a game, even during side-poses or self-occluded poses. We tested the performance of our method in both American football and soccer videos.
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基于脊柱姿态和姿态分类器的团队运动视频上半身姿态估计
提出了一种低分辨率团队运动视频中运动员上半身姿态的逐帧估计方法。利用头部跟踪器在每一帧中的头部中心对齐的上半身区域外观,我们的框架估计(1)2D脊柱姿势,由头部中心和骨盆中心位置组成,以及(2)上半身在每一帧中的方向。我们的框架由三个步骤组成。在第一步中,使用标准的检测跟踪技术跟踪受试者玩家的头部区域,以便上身外观对齐。在第二步中,通过我们新提出的姿态回归器在每帧中估计相对于头部中心的骨盆中心位置,以获得脊柱角度先验。最后一步,由脊柱角度范围选择上半身方向分类器估计身体方向。由于身体外观的对齐和使用由脊柱角度先验条件下的多个身体方向分类器,我们的方法可以稳健地估计游戏中视觉外观变化很大的球员的身体方向,即使在侧摆或自遮挡姿势时也是如此。我们在美式橄榄球和足球视频中测试了我们的方法的性能。
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IPSJ Transactions on Computer Vision and Applications
IPSJ Transactions on Computer Vision and Applications Computer Science-Computer Vision and Pattern Recognition
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