Levelling Up Language Learning: A Study on the Impact of Gamification

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH International Journal of Mobile and Blended Learning Pub Date : 2022-10-01 DOI:10.4018/ijmbl.315624
Cecilia Maria Vallorani, I. Gibert, Christopher Tuffnell
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Abstract

This study examines the use of gamification as an innovative assessment approach to foreign language learning with 12–14-year-old students. A mixed methodology has been applied. Quantitative data have been collected from formative non-gamified and gamified assessments. Qualitative data was collected from a student questionnaire. The results were obtained from an international middle school where four groups of students, two in Grade 7 and two in Grade 8, engaged with gamified formative assessment. Findings show that gamification can provide a useful support mechanism in assessment success, and also on an emotional level as it lowers the affective filter, allowing the students to reduce potential anxiety and face the assessment with greater confidence. However, gamification had a small negative impact on otherwise high-performing students in the study, suggesting that gamification may not be appropriate in all contexts.
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提升语言学习水平:游戏化的影响研究
本研究考察了游戏化作为一种创新的外语学习评估方法在12 - 14岁学生中的应用。采用了一种混合的方法。从形成性非游戏化和游戏化评估中收集了定量数据。定性数据收集自一份学生问卷。结果来自一所国际中学,四组学生,两组七年级,两组八年级,参与了游戏化的形成性评估。研究结果表明,游戏化可以为评估的成功提供有用的支持机制,也可以在情感层面上提供有用的支持机制,因为它降低了情感过滤器,使学生减少潜在的焦虑,并以更大的信心面对评估。然而,在研究中,游戏化对其他表现优异的学生产生了很小的负面影响,这表明游戏化可能并不适用于所有情况。
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来源期刊
International Journal of Mobile and Blended Learning
International Journal of Mobile and Blended Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.30
自引率
7.10%
发文量
23
期刊介绍: The primary mission of the International Journal of Mobile and Blended Learning (IJMBL) is to provide insight and understanding into the role of innovative learning theory and practice in an increasingly mobile and pervasive technological environment. As technology enables a more seamless experience of device-supported learning worlds that may integrate mobile, embedded, augmented, and immersive technologies, researchers, professionals, and academicians may expect to see increasing interest and activity in blended approaches to learning. IJMBL brings together experts at the forefront of this field, in both technology and pedagogical practice, and assists them in the development and dissemination of new approaches to both mobile and blended learning.
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