Census and Segmentation-Based Disparity Estimation Algorithm Using Region Merging

Viral H. Borisagar, M. Zaveri
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引用次数: 4

Abstract

Disparity estimation is an ill-posed problem in computer vision. It is explored comprehensively due to its usefulness in many areas like 3D scene reconstruction, robot navigation, parts inspection, virtual reality and image-based rendering. In this paper, we propose a hybrid disparity generation algorithm which uses census based and segmentation based approaches. Census transform does not give good results in textureless areas, but is suitable for highly textured regions. While segment based stereo matching techniques gives good result in textureless regions. Coarse disparities obtained from census transform are combined with the region information extracted by mean shift segmentation method, so that a region matching can be applied by using affine transformation. Affine transformation is used to remove noise from each segment. Mean shift segmentation technique creates more than one segment of same object resulting into non-smoothness disparity. Region merging is applied to obtain refined smooth disparity map. Finally, multilateral filtering is applied on the disparity map estimated to preserve the information and to smooth the disparity map. The proposed algorithm generates good results compared to the classic census transform. Our proposed algorithm solves standard problems like occlusions, repetitive patterns, textureless regions, perspective distortion, specular reflection and noise. Experiments are performed on middlebury stereo test bed and the results demonstrate that the proposed algorithm achieves high accuracy, efficiency and robustness.
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基于人口普查和分割的区域合并视差估计算法
视差估计是计算机视觉中的一个不适定问题。由于它在三维场景重建、机器人导航、零件检测、虚拟现实和基于图像的渲染等许多领域的有用性,因此对其进行了全面的探索。本文提出了一种基于人口普查和分割的混合视差生成算法。普查变换在无纹理的区域效果不佳,但适合于纹理较多的区域。而基于片段的立体匹配技术在无纹理区域具有较好的效果。将普查变换得到的粗差与均值移位分割法提取的区域信息相结合,利用仿射变换进行区域匹配。采用仿射变换去除每一段的噪声。平均偏移分割技术会对同一目标产生多个分割段,从而产生非平滑差。采用区域合并的方法得到精细光滑的视差图。最后,对估计的视差图进行多边滤波,以保留信息并平滑视差图。与经典的人口普查变换相比,该算法取得了较好的效果。我们提出的算法解决了诸如遮挡、重复图案、无纹理区域、透视失真、镜面反射和噪声等标准问题。在middlebury立体实验台上进行了实验,结果表明该算法具有较高的精度、效率和鲁棒性。
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