Dynamic Decision Model in Evolutionary Games Based on Reinforcement Learning

Wei-bing LIU , Xian-jia WANG
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引用次数: 15

Abstract

In evolutionary games, it becomes more difficult to choose optimal strategies for players because of incomplete information and bounded rationality. For bounded rational players, how to maximize the expected sum of payoffs by learning and changing strategies is an important question in evolutionary game theory. Reinforcement learning does not need a model of its environment and can be used online, it is well-suited for problems with incomplete and uncertain information. Evolutionary game theory is the subject about the decision problems of multiagent with incomplete information. In this article, reinforcement learning is introduced in evolutionary games, multiagent reinforcement learning model is constructed, and the learning algorithm is presented based on Q-learning. The results of simulation experiments show that the multiagent reinforcement learning model can be applied successfully in evolutionary games for finding the optimal strategies.

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基于强化学习的进化博弈动态决策模型
在进化博弈中,由于信息不完全和有限理性,博弈参与者选择最优策略变得更加困难。对于有限理性参与者,如何通过学习和改变策略使预期收益最大化是进化博弈论中的一个重要问题。强化学习不需要环境模型,可以在线使用,它非常适合于不完整和不确定信息的问题。进化博弈论是研究信息不完全的多智能体决策问题的学科。本文将强化学习引入到进化博弈中,构建了多智能体强化学习模型,提出了基于q学习的学习算法。仿真实验结果表明,多智能体强化学习模型可以成功地应用于进化博弈中寻找最优策略。
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