The literacies of a competitive esports team

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH L1 Educational Studies in Language and Literature Pub Date : 2022-07-13 DOI:10.21248/l1esll.2022.22.2.365
Hannah R. Gerber
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Abstract

This article explores a variety of literacy practices that exist with competitive esports, namely livestreaming, moderating/Mods, and VODs/VODcasting. Nearly two decades of research have indicated that videogaming provides rich experiences for developing multifarious and diverse literacy practices, but, to-date, little research examines the literacies born out of the rapidly growing and evolving videogaming market of esports. This study provides insight into the way a team functions to provide meaning-making experiences surrounding livestreaming, moderating, and VODcasting within the burgeoning esports culture. Drawing from a two-year snapshot of a larger five-year ethnographic examination of a competitive collegiate esports team, this study is guided by the theoretical perspective of distributed cognition. Data that inform this study stem from interviews, observations, and artifacts in both face-to-face and digital spaces. Findings indicate that the esports-related literacies of livestreaming, moderating, and VODs/VODcasting, transcend and overlap meaning-making experiences—in-the-moment and in reflectivity—suggesting that the role of the team is vital to the literacies found within the esports ecosystem.
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竞技电子竞技团队的素养
本文探讨了竞技电子竞技中存在的各种文化实践,即直播、版式/ mod和VODs/VODcasting。近二十年的研究表明,电子游戏为发展各种各样的文化实践提供了丰富的经验,但是,到目前为止,很少有研究考察快速增长和发展的电子竞技电子游戏市场所产生的文化。本研究深入探讨了在蓬勃发展的电子竞技文化中,团队如何围绕直播、主持人和视频直播提供有意义的体验。本研究以分布式认知的理论视角为指导,基于对竞技大学电子竞技团队进行的为期两年的更大规模的五年人种学调查。为本研究提供信息的数据来自面对面和数字空间的访谈、观察和人工制品。研究结果表明,与电子竞技相关的直播、主持人和vod / vocasting的素养超越并重叠了当下和反思中的意义创造经验,这表明团队的角色对电子竞技生态系统中的素养至关重要。
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L1 Educational Studies in Language and Literature
L1 Educational Studies in Language and Literature EDUCATION & EDUCATIONAL RESEARCH-
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