Marco Octavio Cancino Avila, Gumor Castillo Fonseca
{"title":"Gamification: How does it impact L2 vocabulary learning and engagement?","authors":"Marco Octavio Cancino Avila, Gumor Castillo Fonseca","doi":"10.56040/ghcc1824","DOIUrl":null,"url":null,"abstract":"The implementation of gaming aspects such as competition, evolution, and learning based on a reward system in non-gaming environments is known as gamification (Deterding, 2012). A gamified approach to learning has been found to increase engagement and learning in educational contexts (Dicheva et al., 2015; Turkay & Kinzer, 2015). However, the impact of these approaches on L2 vocabulary learning has not been fully documented. To this end, the present mixed-methods study sought to assess the impact of a gamified approach to teaching vocabulary on the learning and retention of 51 ninth grade EFL learners and explore their perceptions towards the game. Results showed that participants who were exposed to the card game made immediate and delayed vocabulary gains that were as high as the gains made by learners who were taught vocabulary in a traditional classroom. This suggests that a gamified methodology in an EFL classroom can yield lexical development that is at least as effective as learning words by means of textbook activities. Additionally, the perceived advantages of a gamified approach were found to increase engagement and maintain levels of learning.","PeriodicalId":38893,"journal":{"name":"Electronic Journal of Foreign Language Teaching","volume":"29 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Electronic Journal of Foreign Language Teaching","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56040/ghcc1824","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
The implementation of gaming aspects such as competition, evolution, and learning based on a reward system in non-gaming environments is known as gamification (Deterding, 2012). A gamified approach to learning has been found to increase engagement and learning in educational contexts (Dicheva et al., 2015; Turkay & Kinzer, 2015). However, the impact of these approaches on L2 vocabulary learning has not been fully documented. To this end, the present mixed-methods study sought to assess the impact of a gamified approach to teaching vocabulary on the learning and retention of 51 ninth grade EFL learners and explore their perceptions towards the game. Results showed that participants who were exposed to the card game made immediate and delayed vocabulary gains that were as high as the gains made by learners who were taught vocabulary in a traditional classroom. This suggests that a gamified methodology in an EFL classroom can yield lexical development that is at least as effective as learning words by means of textbook activities. Additionally, the perceived advantages of a gamified approach were found to increase engagement and maintain levels of learning.
期刊介绍:
e-FLT is a peer-reviewed academic journal published by the Centre for Language Studies of the National University of Singapore. Its primary objective is to disseminate scholarly information on research and development in the field of Second and Foreign Language Teaching and Learning in Asia and beyond. It publishes articles and book reviews in English as well as in any of the following twelve languages taught at the Centre for Language Studies: Arabic, Chinese, French, German, Hindi, Indonesian, Japanese, Korean, Malay, Tamil, Thai and Vietnamese. It will also welcome any information on upcoming academic conferences, seminars or symposiums as a service to its readers. It is unique in that it is multilingual and practises the policy of accepting and publishing articles in twelve different languages. There will be two issues of e-FLT a year, appearing in the months of June and December. e-FLT is published electronically in the Internet to allow it to reach a wider audience in Asia and the rest of the world, while keeping production costs to a minimum, making it possible to grant free access to the journal. e-FLT focuses primarily on – but is not restricted to – the following areas of inquiry and development in Second and Foreign Language Teaching and Learning: Teaching Methodologies Curriculum Development and Syllabus Design Materials Design Teacher Education and Professional Development Theories of Second Language Acquisition Theories of Second and Foreign Language Teaching Innovations/New Technologies in Language Teaching Linguistics Theories and Language Teaching.