Combining Interaction Design and Gaming Technologies for the Development of Interactive Archaeological Content Presentation Systems

I. Deliyannis, Georgios Papaioannou
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引用次数: 3

Abstract

Our main objective is to produce state-of-the-art edutainment and serious game end-systems, which satisfy the requirements of all three parties involved in the development process: content experts, end-users and application developers. Their requirements are often cross disciplinary, as each party involved in the process requires solutions to a number of problems which need to be answered in a systematic and complete manner. The ultimate goal of this process is to introduce an efficient, extendable and aesthetically pleasing end-system. In order to achieve these goals, we address and attempt to resolve the most common presentation design issues that arise during the process of interaction design. Completion of this process enables the actual system development to commence with a precise and complete specification of content features and system characteristics.
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结合交互设计与游戏技术开发交互式考古内容呈现系统
我们的主要目标是生产最先进的教育娱乐和严肃游戏终端系统,满足开发过程中涉及的所有三方的要求:内容专家,最终用户和应用程序开发人员。他们的要求往往是跨学科的,因为参与过程的每一方都需要解决一些问题,这些问题需要以系统和完整的方式回答。这个过程的最终目标是引入一个高效,可扩展和美观的终端系统。为了实现这些目标,我们提出并尝试解决交互设计过程中出现的最常见的表示设计问题。该过程的完成使实际的系统开发能够以精确和完整的内容特征和系统特征规范开始。
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