Multiplayer Games: Multimodal Features That Support Friendships of Students With Autism Spectrum Disorder

IF 0.6 Q4 EDUCATION, SPECIAL Australasian Journal of Special and Inclusive Education Pub Date : 2019-08-01 DOI:10.1017/jsi.2019.6
Bessie G. Stone, K. Mills, Beth R. Saggers
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引用次数: 1

Abstract

Abstract There is an absence of research into online friendships and video gaming activities of students with autism spectrum disorder (ASD). In this article we describe how friendships of students with ASD were developed in an online multiplayer context using the popular sandbox game, Minecraft. Multimodal analysis of the data demonstrated that online multiplayer gaming supported students’ use of speech to engage in conversations about their friendships, and to share gaming experiences with their offline and online friends. Online gaming enabled students to visually gather information about their friends’ online status and activities, and to engage in the creative and adventurous use of virtual images and material representations with friends. Despite the benefits for friendships, students with ASD experienced difficulties in friendships in multimodal ways. Notably, students engaged in verbal disagreements about video gaming discourses, sought out activities associated with the themes of death and damage using written text, and tended to dominate shared creations of virtual images and their representation. The findings have implications to better support the friendships of students through inclusive literacy practices online.
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多人游戏:支持自闭症谱系障碍学生友谊的多模式功能
关于自闭症谱系障碍(ASD)学生的在线友谊和视频游戏活动的研究缺乏。在这篇文章中,我们描述了自闭症学生是如何通过流行的沙盒游戏《我的世界》在在线多人游戏环境中发展友谊的。对数据的多模态分析表明,在线多人游戏支持学生使用语言参与关于他们友谊的对话,并与他们的离线和在线朋友分享游戏体验。在线游戏使学生能够直观地收集有关朋友在线状态和活动的信息,并与朋友一起创造性地冒险使用虚拟图像和物质表示。尽管对友谊有好处,但患有自闭症的学生在多模式的友谊中遇到了困难。值得注意的是,学生们对电子游戏话语产生口头分歧,使用书面文本寻找与死亡和损害主题相关的活动,并倾向于主导虚拟图像及其表现形式的共享创作。研究结果对通过在线包容性扫盲实践更好地支持学生友谊具有启示意义。
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来源期刊
CiteScore
1.50
自引率
14.30%
发文量
14
期刊最新文献
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