{"title":"Perancangan Game Linear Equation sebagai Media Pembelajaran Matematika Berbasis Android","authors":"Rizaky Aby Zamzami, A. Abadi","doi":"10.35194/jp.v11i2.2378","DOIUrl":null,"url":null,"abstract":"Technology is developing increasingly and should make us use it, especially in education. One form of using technology in education is creating media that can be used when learning at school. The use of media in the classroom will be expected to help the teaching and learning process become more lively and interesting, especially in mathematics lessons and become a scourge in learning. Therefore, the design of Linear Equation Game as an Android-Based Mathematics Learning Media is expected to be one of the fun learning media and able to increase students' motivation in learning mathematics. The method used in this design is the Multimedia Development Life Cycle (MDLC) sourced from Luther and modified by Sutopo. This design produced a game called \"Linear Equation\", which has been tested using the black-box testing method, whereas all menu functions in the game run according to their functions and also test readability and practicality to students with an overall percentage of 87% with criteria \"Very good\". Linear Equation Game can also be installed and implemented properly on Android devices.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"67 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PZ Prisma","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35194/jp.v11i2.2378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Pharmacology, Toxicology and Pharmaceutics","Score":null,"Total":0}
引用次数: 0
Abstract
Technology is developing increasingly and should make us use it, especially in education. One form of using technology in education is creating media that can be used when learning at school. The use of media in the classroom will be expected to help the teaching and learning process become more lively and interesting, especially in mathematics lessons and become a scourge in learning. Therefore, the design of Linear Equation Game as an Android-Based Mathematics Learning Media is expected to be one of the fun learning media and able to increase students' motivation in learning mathematics. The method used in this design is the Multimedia Development Life Cycle (MDLC) sourced from Luther and modified by Sutopo. This design produced a game called "Linear Equation", which has been tested using the black-box testing method, whereas all menu functions in the game run according to their functions and also test readability and practicality to students with an overall percentage of 87% with criteria "Very good". Linear Equation Game can also be installed and implemented properly on Android devices.
科技在不断发展,我们应该利用它,尤其是在教育方面。在教育中使用技术的一种形式是创建可以在学校学习时使用的媒体。媒体在课堂上的使用将有望帮助教学过程变得更加生动有趣,特别是在数学课程中,成为学习的祸害。因此,基于android的数学学习媒体线性方程游戏的设计有望成为有趣的学习媒体之一,能够提高学生学习数学的动机。本设计使用的方法是多媒体开发生命周期(Multimedia Development Life Cycle, MDLC),该方法来源于Luther,经Sutopo修改。本次设计制作了一款名为《Linear Equation》的游戏,游戏采用了黑盒测试的方法进行测试,而游戏中的所有菜单功能都是按照功能运行的,同时也测试了学生的可读性和实用性,总体百分比为87%,评分标准为“非常好”。线性方程游戏也可以在Android设备上安装和执行。