BAD SLAM: Bundle Adjusted Direct RGB-D SLAM

Thomas Schöps, Torsten Sattler, M. Pollefeys
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引用次数: 174

Abstract

A key component of Simultaneous Localization and Mapping (SLAM) systems is the joint optimization of the estimated 3D map and camera trajectory. Bundle adjustment (BA) is the gold standard for this. Due to the large number of variables in dense RGB-D SLAM, previous work has focused on approximating BA. In contrast, in this paper we present a novel, fast direct BA formulation which we implement in a real-time dense RGB-D SLAM algorithm. In addition, we show that direct RGB-D SLAM systems are highly sensitive to rolling shutter, RGB and depth sensor synchronization, and calibration errors. In order to facilitate state-of-the-art research on direct RGB-D SLAM, we propose a novel, well-calibrated benchmark for this task that uses synchronized global shutter RGB and depth cameras. It includes a training set, a test set without public ground truth, and an online evaluation service. We observe that the ranking of methods changes on this dataset compared to existing ones, and our proposed algorithm outperforms all other evaluated SLAM methods. Our benchmark and our open source SLAM algorithm are available at: www.eth3d.net
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坏SLAM:束调整直接RGB-D SLAM
同时定位与测绘(SLAM)系统的一个关键组成部分是估计的三维地图和相机轨迹的联合优化。捆绑调整(BA)是这方面的黄金标准。由于密集RGB-D SLAM中存在大量变量,以往的工作主要集中在近似BA上。相比之下,在本文中,我们提出了一种新的,快速的直接BA公式,我们在实时密集RGB-D SLAM算法中实现。此外,我们发现直接RGB- d SLAM系统对滚动快门、RGB和深度传感器同步以及校准误差高度敏感。为了促进对直接RGB- d SLAM的最新研究,我们提出了一种新的、校准良好的基准,该基准使用同步全局快门RGB和深度相机。它包括一个训练集,一个没有公开基础真理的测试集,以及一个在线评估服务。我们观察到,与现有方法相比,该数据集上方法的排名发生了变化,并且我们提出的算法优于所有其他已评估的SLAM方法。我们的基准测试和开源SLAM算法可在:www.eth3d.net上获得
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