Unmasking the Mah Meri mask: A digitization journey for AR and VR

Q3 Arts and Humanities Virtual Creativity Pub Date : 2021-06-01 DOI:10.1386/vcr_00041_1
Delas Santano, H. Esmaeili, H. Thwaites, Shamsul Amar
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Abstract

The Mah Meri is an indigenous tribe in Malaysia, specifically located in the central region of the peninsular. As part of an ongoing research project to digitize their way of life, this article focuses on the aspects of documenting their wooden masks and statues that are carved by hand. They use these masks and statues in their animistic rituals, and each of these artefacts represents a folklore story in the Mah Meri culture and heritage. For a long time, these masks and statues have become a source of income for the Mah Meri carvers, as they get requests from collectors and enthusiasts. However, these days the craft not only faces the issue of dwindling number of carvers, but also the source of wood they use for carving the masks and statues. Thus, as part of the research in digitizing the masks and statues, we also collected the folklore stories of each artefact. Additionally, we used photogrammetry techniques to digitize the masks and statues formation process. The main idea is to create an experience that not only preserves and represents the art of the Mah Meri people, but also enables the users to interact with the carving process of the exact mask or statute. This is highly unlikely in the real world in an immersive form. In this project, we refer to this as ‘Digitization of States’, i.e. three-dimensional (3D) capturing of specific stages of the carving process before they are gone. The 3D-captured materials, combined with other forms of audio-visual data are used in creation of procedural and informative AR/VR experiences. To achieve this, a cross collaboration between the carvers and the researchers took place. More information about the entire process is provided in the article.
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揭开Mah Meri面具:AR和VR的数字化之旅
Mah Meri是马来西亚的一个土著部落,特别位于半岛的中部地区。作为一个正在进行的研究项目的一部分,数字化他们的生活方式,这篇文章的重点是记录他们的木制面具和手工雕刻的雕像。他们在他们的万物有灵仪式中使用这些面具和雕像,每一件手工艺品都代表了Mah Meri文化和遗产中的民间传说故事。很长一段时间以来,这些面具和雕像已经成为麻梅里雕刻师的收入来源,因为他们收到了收藏家和爱好者的要求。然而,这些天来,这项工艺不仅面临着雕刻师数量减少的问题,而且还面临着雕刻面具和雕像所用木材的来源问题。因此,作为数字化面具和雕像研究的一部分,我们还收集了每件文物的民间故事。此外,我们使用摄影测量技术将面具和雕像的形成过程数字化。主要的想法是创造一种体验,不仅保留和代表了Mah Meri人的艺术,而且还使用户能够与确切的面具或雕像的雕刻过程互动。这在现实世界中以沉浸式的形式是极不可能的。在这个项目中,我们称之为“状态的数字化”,即在雕刻过程的特定阶段消失之前对其进行三维(3D)捕捉。3d捕获的材料与其他形式的视听数据相结合,用于创建程序和信息丰富的AR/VR体验。为了实现这一目标,雕刻家和研究人员之间进行了交叉合作。本文提供了有关整个过程的更多信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
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0
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