Framing esports' JEDI issues: a case study in media irresponsibility

D. Painter, Brittani Sahm
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引用次数: 3

Abstract

PurposeThis investigation analyzes Asian, European and North American coverage of esports' justice, equity, diversity, and inclusion (JEDI) issues as a case study of media organizations' communications on these topics.Design/methodology/approachThis quantitative content analysis describes coverage of esports' race, gender, age and social class issues to draw inferences about media organizations' abilities to meet the organizations' social responsibilities when reporting on organizational JEDI issues.FindingsThere were significant differences across continents; however, most stories only mentioned gender and age, seldom noting esports' race or social class issues.Research limitations/implicationsAlthough all stories analyzed were published in English, the findings extend research suggesting culture may shape the tones, frames and salience of social justice issues in the media.Practical implicationsJEDI issues were not the most prominent topic in at least 80% of the coverage, indicating the normative framework guiding professional journalism since the Cold War fails to guide responsible engagement with contemporary social justice issues.Originality/valueAs one of the first studies analyzing media coverage of organizational JEDI issues, the results of this content analysis (N = 763) provide a quantitative basis for a critique of media organizations' social responsibility when reporting on these issues.
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构建电子竞技的绝地问题:媒体不负责任的案例研究
本研究分析了亚洲、欧洲和北美对电子竞技的公正、公平、多样性和包容性(JEDI)问题的报道,作为媒体组织在这些主题上传播的案例研究。设计/方法/方法这种定量的内容分析描述了电子竞技的种族、性别、年龄和社会阶层问题的报道,以推断媒体机构在报道组织JEDI问题时履行组织社会责任的能力。各大洲之间存在显著差异;然而,大多数报道只提到性别和年龄,很少提到电子竞技的种族或社会阶层问题。研究的局限性/意义虽然分析的所有故事都是用英语发表的,但研究结果扩展了文化可能影响媒体中社会正义问题的语气、框架和突出程度的研究。在至少80%的报道中,绝地武士问题并不是最突出的话题,这表明自冷战以来指导专业新闻的规范框架未能指导对当代社会正义问题的负责任参与。作为第一批分析媒体对组织JEDI问题报道的研究之一,这一内容分析的结果(N = 763)为在报道这些问题时批评媒体组织的社会责任提供了定量基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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