A Canvas for Participation-Centered Game Design

L. Pereira, Rui Craveirinha, Licinio Gomes Roque
{"title":"A Canvas for Participation-Centered Game Design","authors":"L. Pereira, Rui Craveirinha, Licinio Gomes Roque","doi":"10.1145/3311350.3347154","DOIUrl":null,"url":null,"abstract":"The Game Design activity is often conditioned by pre-existing assumptions of what constitutes a game and its constituting elements, which can lead to repetitive designs and all too familiar experiences. In trying to support the education of a new generation of designers so as to leave the comfort zone of familiar objects, we proposed a design canvas with six perspectives for which to conceptualize player participation in the experience. For each perspective, we proposed a set of questions designed to prompt new lines of thought regarding design intent, game object, and player participation. The canvases were tested throughout three research iterations and improved based on qualitative evaluations of their influence in game design learning processes. The canvas was generally found to be effective at quickly pulling inexperienced game design participants to consider a variety of innovative play experiences, beyond what we would expect from derivative design from examples.","PeriodicalId":92838,"journal":{"name":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","volume":"75 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3311350.3347154","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

The Game Design activity is often conditioned by pre-existing assumptions of what constitutes a game and its constituting elements, which can lead to repetitive designs and all too familiar experiences. In trying to support the education of a new generation of designers so as to leave the comfort zone of familiar objects, we proposed a design canvas with six perspectives for which to conceptualize player participation in the experience. For each perspective, we proposed a set of questions designed to prompt new lines of thought regarding design intent, game object, and player participation. The canvases were tested throughout three research iterations and improved based on qualitative evaluations of their influence in game design learning processes. The canvas was generally found to be effective at quickly pulling inexperienced game design participants to consider a variety of innovative play experiences, beyond what we would expect from derivative design from examples.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
以参与为中心的游戏设计
游戏设计活动通常受到游戏构成及其构成元素的预先假设的制约,这可能导致重复设计和过于熟悉的体验。为了支持新一代设计师的教育,让他们离开熟悉物体的舒适区,我们提出了一个包含六个视角的设计画布,以概念化玩家在体验中的参与。对于每个视角,我们都提出了一系列问题,旨在激发关于设计意图、游戏对象和玩家参与的新思路。这些画布经过了三次研究迭代测试,并基于它们在游戏设计学习过程中的影响进行了定性评估。我们发现,画布能够有效地快速吸引没有经验的游戏设计参与者去考虑各种创新的游戏体验,而不是我们所期望的从例子中衍生出的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection Techniques Interactive Gamification for New Experimental Music: Initial Findings Adaptive Play: Examining Game-Based Coping Behaviour as an Individualized Stress Response Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a Pandemic CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1