Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Human-Computer Interaction Pub Date : 2021-07-10 DOI:10.1080/07370024.2021.1923496
J. Spence, Dimitrios Paris Darzentas, Harriet R. Cameron, Yitong Huang, M. Adams, Ju Row-Farr, Nick Tandavanitj, Steve Benford
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引用次数: 3

Abstract

ABSTRACT HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our article provides a sustained and well-evidenced new theoretical framework on the role of time-orientation on the design of forward-oriented (gifting) experiences in past-oriented (museum) settings. This Temporal Experience Design Framework develops from the analysis of two such studies, one smartphone app and one VR experience using passive haptics. Both interventions prompted the user to reflect on the past while planning a gift or donation for future consumption. We apply a novel combination of analyses to both projects using the lenses of conversational storytelling, performance, and human geography. Our analyses reveal the power of orienting users towards the past and the future – simultaneously – to enhance the present moment of a performative engagement. Our aim is to provide a conceptual framework that can help design researchers to identify, name, and understand how time-orientation can be used to enhance user and visitor experience. We also extrapolate design guidelines that we expect may be fruitful outside these contexts.
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博物馆赠送礼物:利用多重时间取向提高现在时参与度
HCI最近增加了对博物馆和礼品领域的兴趣。前者通常主要针对过去,而后者通常针对未来,以预测接收者的反应。我们的文章提供了一个持续的、证据充分的新理论框架,说明时间导向在过去导向(博物馆)环境中设计面向未来(赠送)体验中的作用。这个时间体验设计框架是从两个这样的研究,一个智能手机应用程序和一个使用被动触觉的VR体验的分析发展而来的。这两种干预都促使用户在为未来消费计划礼物或捐赠时反思过去。我们采用了一种新颖的分析组合,使用对话式故事叙述、表演和人文地理的镜头来分析这两个项目。我们的分析揭示了将用户导向过去和未来的力量——同时——增强表演参与的当下时刻。我们的目标是提供一个概念性框架,帮助设计研究人员识别、命名和理解如何使用时间导向来增强用户和访客体验。我们还推断出我们期望在这些环境之外可能富有成效的设计指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
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