Multi-Agent Reinforcement Learning Based on Clustering in Two-Player Games

Weifan Li, Yuanheng Zhu, Dongbin Zhao
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引用次数: 3

Abstract

Non-stationary environment is general in real environment, including adversarial environment and multi-agent problem. Multi-agent environment is a typical non-stationary environment. Each agent of the shared environment must learn a efficient interaction for maximizing the expected reward. Independent reinforcement learning (InRL) is the simplest form in which each agent treats other agents as part of environment. In this paper, we present Max-Mean-Learning-Win-or-Learn-Fast (MML-WoLF), which is an independent on-policy learning algorithm based on reinforcement clustering. A variational auto-encoder method based on reinforcement learning is proposed to extract features for unsupervised clustering. Based on clustering results, MML-WoLF uses statistics and the dominated factor to calculate the values of the states that belong to a certain category. The agent policy is iteratively updated by the value. We apply our algorithm to multi-agent problems including matrix-game, grid world, and continuous world game. The clustering results are able to show the strategies distribution under the agent’s current policy. The experiment results suggest that our method significantly improves average performance over other independent learning algorithms in multi-agent problems.
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二人博弈中基于聚类的多智能体强化学习
非平稳环境是现实环境中普遍存在的问题,包括对抗环境和多智能体问题。多智能体环境是一种典型的非稳态环境。共享环境中的每个代理都必须学习一种有效的交互,以最大化预期的回报。独立强化学习(InRL)是最简单的形式,其中每个智能体将其他智能体视为环境的一部分。本文提出了一种基于强化聚类的独立策略学习算法——max - mean - learn - win -or- learn - fast (MML-WoLF)。提出了一种基于强化学习的变分自编码器方法,用于无监督聚类的特征提取。基于聚类结果,MML-WoLF利用统计量和支配因子计算属于某一类的状态值。代理策略由该值迭代更新。我们将该算法应用于多智能体问题,包括矩阵博弈、网格博弈和连续博弈。聚类结果能够显示智能体当前策略下的策略分布。实验结果表明,在多智能体问题中,我们的方法显著提高了其他独立学习算法的平均性能。
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