Toward Recommendation for Upskilling: Modeling Skill Improvement and Item Difficulty in Action Sequences

Kazutoshi Umemoto, T. Milo, M. Kitsuregawa
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引用次数: 9

Abstract

How can recommender systems help people improve their skills? As a first step toward recommendation for the upskilling of users, this paper addresses the problems of modeling the improvement of user skills and the difficulty of items in action sequences where users select items at different times. We propose a progression model that uses latent variables to learn the monotonically non-decreasing progression of user skills. Once this model is trained with the given sequence data, we leverage it to find a statistical solution to the item difficulty estimation problem, where we assume that users usually select items within their skill capacity. Experiments on five datasets (four from real domains, and one generated synthetically) revealed that (1) our model successfully captured the progression of domain-dependent skills; (2) multi-faceted item features helped to learn better models that aligned well with the ground-truth skill and difficulty levels in the synthetic dataset; (3) the learned models were practically useful to predict items and ratings in action sequences; and (4) exploiting the dependency structure of our skill model for parallel computation made the training process more efficient.
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对技能提升的建议:动作序列中的建模技能改进和项目难度
推荐系统如何帮助人们提高技能?作为推荐用户技能提升的第一步,本文解决了用户在不同时间选择项目的动作序列中用户技能提升和项目难度的建模问题。我们提出了一种使用潜变量来学习用户技能单调非递减进展的级数模型。一旦用给定的序列数据训练了这个模型,我们就利用它来找到项目难度估计问题的统计解决方案,我们假设用户通常在他们的技能能力范围内选择项目。在5个数据集(4个来自真实领域,1个来自合成领域)上的实验表明:(1)我们的模型成功捕获了领域依赖技能的进展;(2)多面项目特征有助于更好地学习与合成数据集中的真实技能和难度水平相匹配的模型;(3)学习到的模型在预测动作序列中的项目和评分方面具有实际应用价值;(4)利用技能模型的依赖结构进行并行计算,提高了训练过程的效率。
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