Learners' Hierarchical Value Structures in Educational Simulation Games of Supply Chain Management

IF 0.3 Q4 EDUCATION & EDUCATIONAL RESEARCH International Journal of Online Pedagogy and Course Design Pub Date : 2022-01-01 DOI:10.4018/ijopcd.311441
Hong-Wen Lin, Y. Jhan, Yu-Ling Lin
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引用次数: 2

Abstract

In the instruction of supply-chain management, the “Beer Game” has been proposed as a valid tool for the demonstration of bullwhip effect for learners. This study has been designed to investigate the cognitive structure of beer game learners' psychological “game attribute – personal consequence – target value” chains. With means-end chains theory as the theoretical basis, through game attributes including roles of supply chain, team work, customizable model variables, operation statement, providing information, and so forth, learners were able to benefit from the consequences including training organizational thinking, improve management performance, experience bullwhip effect, promote cooperation and interaction, inspire competitive mentality, and ultimately, pursue target values such as a sense of accomplishment, self-fulfillment, warm relationships with others, and excitement. The study also found all the subjects emphasized identical game attributes regardless of their prior knowledge of the bullwhip effect or the lack thereof, and the subjects also had identical salient chains.
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供应链管理教育模拟游戏中学习者的层次价值结构
在供应链管理教学中,“啤酒游戏”被提出作为一种有效的工具,为学习者展示牛鞭效应。本研究旨在探讨啤酒游戏学习者心理“游戏属性-个人后果-目标价值”链的认知结构。以手段-目的链理论为理论基础,通过供应链角色、团队合作、可定制模型变量、经营报表、提供信息等博弈属性,使学习者从培养组织思维、提高管理绩效、体验牛鞭效应、促进合作互动、激发竞争心态等结果中获益,最终达到:追求目标价值,如成就感、自我实现、与他人的温暖关系和兴奋感。研究还发现,所有受试者都强调相同的游戏属性,而不管他们之前是否知道牛鞭效应,受试者也有相同的显著链。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
52
期刊介绍: The mission of the International Journal of Online Pedagogy and Course Design (IJOPCD) is to provide a platform for the latest research, analysis, and development of online education, effective online teaching methods, and course design. IJOPCD covers the pedagogical design aspects of science education and computing education, as well as courses supported by educational technologies. Targeting academic researchers and educators who work in the field, this journal focuses on the importance of developments in online course design and teaching methods to improve teachers’ teaching and students’ learning. Researchers are encouraged to submit cross-disciplinary, high-quality syntheses that are interesting, beneficial, and apprehensible to all those interested in or teaching science and related disciplines. Topics to be discussed in this journal include (but are not limited to) the following: -Adoption of e-learning -Best practices in computing education -Best practices in science education -Blended learning -Computer-mediated communication -E-learning -Emerging technologies -Evaluation of learning technology systems -Evaluation of online learning effects -Learning management systems -Multimedia and interactive learning systems -Online course design -Online learners’ behavior -Pedagogy and teaching with technology -Virtual reality environments -Web-based teaching methods
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