Particle effect system for the needs of a modern video game using the GPU

W. Zeler, P. Rohleder
{"title":"Particle effect system for the needs of a modern video game using the GPU","authors":"W. Zeler, P. Rohleder","doi":"10.22630/mgv.2016.25.1.4","DOIUrl":null,"url":null,"abstract":"A new system of creation and management of particle effects created for the needs of the future productions of Techland Co. Ltd. is presented. By a proper organisation of memory buffers it provides for maximum data density in the memory. This makes it possible to simplify the calculations and to use a smaller number of threads and less memory readings.","PeriodicalId":39750,"journal":{"name":"Machine Graphics and Vision","volume":"93 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2012-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Machine Graphics and Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22630/mgv.2016.25.1.4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

A new system of creation and management of particle effects created for the needs of the future productions of Techland Co. Ltd. is presented. By a proper organisation of memory buffers it provides for maximum data density in the memory. This makes it possible to simplify the calculations and to use a smaller number of threads and less memory readings.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
粒子效果系统为一款需要使用GPU的现代视频游戏
本文介绍了一种为technland有限公司未来产品的需要而设计的新的粒子效果制作和管理系统。通过适当组织内存缓冲区,它提供了内存中的最大数据密度。这使得简化计算、使用更少的线程和更少的内存读取成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Machine Graphics and Vision
Machine Graphics and Vision Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
0.40
自引率
0.00%
发文量
1
期刊介绍: Machine GRAPHICS & VISION (MGV) is a refereed international journal, published quarterly, providing a scientific exchange forum and an authoritative source of information in the field of, in general, pictorial information exchange between computers and their environment, including applications of visual and graphical computer systems. The journal concentrates on theoretical and computational models underlying computer generated, analysed, or otherwise processed imagery, in particular: - image processing - scene analysis, modeling, and understanding - machine vision - pattern matching and pattern recognition - image synthesis, including three-dimensional imaging and solid modeling
期刊最新文献
Use of virtual reality to facilitate engineer training in the aerospace industry An efficient pedestrian attributes recognition system under challenging conditions Performance evaluation of Machine Learning models to predict heart attack Lung and colon cancer detection from CT images using Deep Learning Riesz-Laplace Wavelet Transform and PCNN Based Image Fusion
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1