Virtual Reality in Healthcare Skills Training: The Effects of Presence on Acceptance and Increase of Knowledge

Q1 Social Sciences i-com Pub Date : 2021-04-01 DOI:10.1515/icom-2021-0008
Christian Plotzky, Ulrike Lindwedel, Alexander Bejan, P. König, C. Kunze
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引用次数: 7

Abstract

Abstract With an ever-increasing need of skilled healthcare workers, efficient learning methods like Virtual Reality (VR) are becoming increasingly important. We developed and tested a VR simulation for endotracheal suctioning. The aim of this pilot study was to examine the VR simulation’s acceptance and increase of knowledge among participants. Furthermore, the effects of presence on acceptance and increase of knowledge were investigated. A total of 51 students participated in the pilot study, using a quasi-experimental pre-post-test design. A modified Unified Theory of Acceptance and Use of Technology (UTAUT) and the Igroup Presence Questionnaire (IPQ) were used. Correlation and regression analyses were performed. Pre- and post-tests showed a significant increase of knowledge (p < 0.001). The correlation between presence and behavioural intention was highly positive (r = 0.52, p < 0.001). Performance and effort expectancy are dominant effects on behavioural intention of using the VR simulation as an educational tool. The results indicate that a simulation which conveys a higher sense of presence is more likely to be accepted by learners. Regarding outcomes of presence on increase of knowledge, we found no significant correlation. Based on our study, we propose a design for a future mixed reality simulation with haptic elements and a plan on how to assess skills improvement.
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虚拟现实在医疗技能培训中的应用:存在对知识接受和增加的影响
随着对熟练医护人员的需求不断增加,像虚拟现实(VR)这样的高效学习方法变得越来越重要。我们开发并测试了一个用于气管内吸引的虚拟现实模拟。本初步研究的目的是检验参与者对虚拟现实模拟的接受程度和知识的增加程度。此外,研究了存在对知识接受度和知识增长的影响。共有51名学生参加了试点研究,采用准实验前-后测试设计。采用改进的技术接受与使用统一理论(UTAUT)和iggroup Presence Questionnaire (IPQ)。进行相关分析和回归分析。前后测试显示知识显著增加(p < 0.001)。存在感与行为意向呈高度正相关(r = 0.52, p < 0.001)。表现和努力预期是影响虚拟现实模拟作为教育工具的行为意向的主要因素。结果表明,具有较高存在感的模拟更容易被学习者接受。关于存在与知识增长的结果,我们没有发现显著的相关性。基于我们的研究,我们提出了一个未来的混合现实模拟的设计与触觉元素和一个计划如何评估技能的提高。
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
期刊最新文献
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