GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2021-07-15 DOI:10.1108/ILS-12-2020-0254
Corinne Brenner, Kayla Desportes, Jess Hendrix, M. Holford
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引用次数: 5

Abstract

Purpose This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology fostered collaborative behaviors. Design/methodology/approach GeoForge was implemented in 3 middle school classrooms with a total of 220 students. Learners used GeoForge in class in groups of 3–4 to learn about planetary science. A mixed-methods approach examined collaboration using classroom observations, teacher interviews, student surveys and student artifacts. Using Jeong and Hmelo-Silver’s (2016) seven affordances of technology for collaborative learning, this paper identifies ways in which features of GeoForge supported collaborative behaviors. Findings Instructional design which combined VR and the digital science journal (DSJ) helped foster collaboration. Some collaborative behaviors were especially notable in classrooms that did not regularly practice these skills. Segmenting tasks in the DSJ, clarifying instructions to articulate ideas, showing other group members’ responses onscreen and enabling multiuser VR environments contributed to collaborative behaviors and a satisfying learning experience as observed and documented through multiple methods. Originality/value GeoForge successfully integrated VR and personalized websites in a classroom planetary science lesson, an approach which balanced instructional design and logistical challenges while creating opportunities for collaboration.
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GeoForge:调查整合虚拟现实和个性化网站在中学科学中的合作
本文旨在描述GeoForge的设计和用户测试,GeoForge是一种中学多人数字学习体验,利用虚拟现实(VR)和个性化网站来学习行星科学概念。本文研究了特定的教学设计选择和技术的特点如何促进协作行为。设计/方法/方法geoforge在3个中学教室实施,共有220名学生。学生们在课堂上以3-4人为一组使用GeoForge学习行星科学。一种混合方法通过课堂观察、教师访谈、学生调查和学生工件来检验合作。使用Jeong和Hmelo-Silver(2016)的协作学习技术的七个支持,本文确定了GeoForge功能支持协作行为的方式。结合VR和数字科学期刊(DSJ)的结构化设计有助于促进合作。在没有定期练习这些技能的教室里,一些合作行为尤为显著。通过多种方法观察和记录,在DSJ中细分任务,阐明说明以表达想法,在屏幕上显示其他小组成员的反应,以及实现多用户VR环境有助于协作行为和令人满意的学习体验。Originality/valueGeoForge成功地将VR和个性化网站整合到课堂行星科学课程中,这种方法平衡了教学设计和后勤挑战,同时创造了合作机会。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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