An indirect reciprocity based incentive framework for cooperative spectrum sensing

Bin Chen, Biling Zhang, Jung-Lang Yu, Yan Chen, Zhu Han
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引用次数: 5

Abstract

To overcome the hidden terminal problem a secondary user (SU) may encounter, cooperative spectrum sensing (CSS) is proposed and gained much attention in the last decades. However, due to the selfish nature, SUs may not cooperate unconditionally as most previous works have assumed. Therefore, how to stimulate SUs to play cooperatively is an important issue. In this paper, we propose a reputation-based CSS incentive framework, where the cooperation stimulation problem is modeled as an indirect reciprocity game. In the proposed game, SUs choose how to report their sensing results to the fusion center (FC) and gain reputations, based on which they can access a certain amount of vacant licensed channels in the future. For the proposed game, we derive theoretically the optimal action rule, according to which the SU will truthfully report its result when the estimated average energy is equal to or higher than the given threshold and vice versa. The decision accuracy of the FC thereby can be greatly improved. Moreover, we derive the condition under which the optimal action rule is evolutionarily stable. Finally, simulation results are shown to verify the effectiveness of the proposed scheme.
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基于间接互易的协同频谱感知激励框架
为了克服二次用户(SU)可能遇到的终端隐藏问题,合作频谱感知(CSS)在近几十年来得到了广泛的关注。然而,由于自私的本质,su可能不会像之前大多数作品所假设的那样无条件地合作。因此,如何激发个体的协作性是一个重要的问题。本文提出了一个基于声誉的CSS激励框架,将合作激励问题建模为一个间接互惠博弈。在该游戏中,智能单元选择如何向融合中心(FC)报告其感知结果并获得声誉,以此为基础,它们可以在未来访问一定数量的空闲许可频道。对于所提出的博弈,我们从理论上推导出最优行动规则,根据该规则,当估计的平均能量等于或高于给定阈值时,SU将如实报告其结果,反之亦然。从而可以大大提高FC的决策精度。此外,我们还导出了最优行动规则进化稳定的条件。最后,仿真结果验证了所提方案的有效性。
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