Validitas Media Pembelajaran Interaktif Menggunakan Aplikasi Emaze tentang Materi Protista untuk Peserta Didik SMA

Diah Rahmah Suci, Relsas Yogica, Rahma Fitri, G. Selaras
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Abstract

The use of good and appropriate learning media will provide benefits for teachers and students because it can help smooth the teaching and learning process and is very beneficial for students because it can help improve the introduction and understanding of the material being taught. Based on the observations of researchers at SMA Negeri 2 Padang Panjang and interviews with biology teachers, information was obtained that the biology learning media used were Powerpoint, modules, supporting books such as encyclopedias, learning videos from Youtube, and Student Worksheets (LKPD). From the results of the interview, it was revealed that the students had difficulty in understanding the protist material. This type of research is development research using the Instructional Development Institute (IDI) model. The research subjects were two biology lecturers, FMIPA UNP, one teacher and 30 students of class X SMAN 2 Padang Panjang. The object of this research is learning media using the emaze application about protist material for class X students. The research data is the validity data obtained directly through the provision of validity questionnaires to the research subjects. The results showed that the learning media using the emaze application about protist material for class X high school students was very valid with an average validity value of 90.23%. So it can be concluded that the learning media using the emaze application about protist material for class X high school students is very valid
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互动学习媒体的有效性使用Emaze应用程序为高中学习者提供Protista材料
使用良好和适当的学习媒体将为教师和学生提供好处,因为它可以帮助顺利的教学过程,并且对学生非常有益,因为它可以帮助提高对所教材料的介绍和理解。根据SMA Negeri 2 Padang Panjang研究人员的观察和对生物教师的访谈,获得的信息是使用的生物学习媒体是Powerpoint,模块,百科全书等辅助书籍,Youtube学习视频和学生工作表(LKPD)。从访谈的结果来看,学生们在理解原始材料方面有困难。这种类型的研究是使用教学发展研究所(IDI)模式的发展研究。研究对象为2名生物学讲师,FMIPA UNP, 1名教师和30名X班学生。本研究以X班学生为研究对象,利用迷宫应用程序对原生材料进行学习媒体。研究数据是通过向研究对象提供效度问卷直接获得的效度数据。结果表明,X班学生使用的关于原生材料的迷宫应用学习媒体非常有效,平均效度为90.23%。因此,我们可以得出结论,使用迷宫应用的学习媒体对高中X班学生的原生材料是非常有效的
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