The collaborative design platform - A protocol for a mixed reality installation for improved incorporation of laypeople in architecture

Tibor Goldschwendt, C. Anthes, G. Schubert, D. Kranzlmüller, F. Petzold
{"title":"The collaborative design platform - A protocol for a mixed reality installation for improved incorporation of laypeople in architecture","authors":"Tibor Goldschwendt, C. Anthes, G. Schubert, D. Kranzlmüller, F. Petzold","doi":"10.1109/ISMAR.2014.6948477","DOIUrl":null,"url":null,"abstract":"Presentations and discussions between architects and clients during the early stages of design usually involve sketches, paper and models, with digital information in the form of simulations and analyses used to assess variants and underpin arguments. Laypeople, however, are not used to reading plans or models and find it difficult to relate digital representations to the real world. Immersive environments represent an alternative approach but are laborious and costly to produce, particularly in the early design phases where information and ideas are still vague. Our project shows, how linking analogue design tools and digital VR representation has given rise to a new interactive presentation platform that bridges the gap between analogue design methods and digital architectural presentation. The prototypical platform creates a direct connection between a physical volumetric model and interactive digital content using a large-format multi-touch table as a work surface combined with real-time 3D scanning. Coupling the 3D data from the scanned model with the 3D digital environment model makes it possible to compute design relevant simulations and analyses. These are displayed in real-time on the working model to help architects assess and substantiate their design decisions. Combining this with a 5sided projection installation based on the concepts Carolina Cruz Neiras CAVE Automatic Virtual Environment (CAVE)1 offers an entirely new means of presentation and interaction. The design (physical working model), the surroundings (GIS data) and the simulations and analyses are presented stereoscopically in real-time in the virtual environment. While the architect can work as usual, the observer is presented with an entirely new mode of viewing. Different ideas and scenarios can be tried out spontaneously and new ideas can be developed and viewed directly in three dimensions. The client is involved more directly in the process and can contribute own ideas and changes, and then see these in user-centred stereoscopic 3D. By varying system parameters, the model can be walked through at life size.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2014.6948477","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Presentations and discussions between architects and clients during the early stages of design usually involve sketches, paper and models, with digital information in the form of simulations and analyses used to assess variants and underpin arguments. Laypeople, however, are not used to reading plans or models and find it difficult to relate digital representations to the real world. Immersive environments represent an alternative approach but are laborious and costly to produce, particularly in the early design phases where information and ideas are still vague. Our project shows, how linking analogue design tools and digital VR representation has given rise to a new interactive presentation platform that bridges the gap between analogue design methods and digital architectural presentation. The prototypical platform creates a direct connection between a physical volumetric model and interactive digital content using a large-format multi-touch table as a work surface combined with real-time 3D scanning. Coupling the 3D data from the scanned model with the 3D digital environment model makes it possible to compute design relevant simulations and analyses. These are displayed in real-time on the working model to help architects assess and substantiate their design decisions. Combining this with a 5sided projection installation based on the concepts Carolina Cruz Neiras CAVE Automatic Virtual Environment (CAVE)1 offers an entirely new means of presentation and interaction. The design (physical working model), the surroundings (GIS data) and the simulations and analyses are presented stereoscopically in real-time in the virtual environment. While the architect can work as usual, the observer is presented with an entirely new mode of viewing. Different ideas and scenarios can be tried out spontaneously and new ideas can be developed and viewed directly in three dimensions. The client is involved more directly in the process and can contribute own ideas and changes, and then see these in user-centred stereoscopic 3D. By varying system parameters, the model can be walked through at life size.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
协作设计平台——一种用于混合现实装置的协议,用于改进外行人与建筑的结合
在设计的早期阶段,建筑师和客户之间的展示和讨论通常涉及草图、图纸和模型,并以模拟和分析的形式提供数字信息,用于评估变体和支持论点。然而,外行人不习惯阅读计划或模型,并且很难将数字表示与现实世界联系起来。沉浸式环境代表了另一种方法,但制作起来费力且昂贵,特别是在信息和想法仍然模糊的早期设计阶段。我们的项目展示了如何将模拟设计工具和数字VR表示联系起来,从而产生了一个新的交互式演示平台,弥合了模拟设计方法和数字建筑演示之间的差距。原型平台在物理体积模型和交互式数字内容之间建立了直接连接,使用大幅面多点触控表作为工作面,并结合实时3D扫描。将扫描模型的三维数据与三维数字环境模型相结合,使计算设计相关的仿真和分析成为可能。这些都实时显示在工作模型上,以帮助架构师评估和证实他们的设计决策。将此与基于Carolina Cruz Neiras CAVE自动虚拟环境(CAVE)1概念的5面投影装置相结合,提供了一种全新的呈现和交互方式。设计(物理工作模型)、环境(GIS数据)和仿真分析在虚拟环境中实时立体呈现。虽然架构师可以像往常一样工作,但观察者呈现出一种全新的观察模式。不同的想法和场景可以自发地尝试,新的想法可以在三维空间中发展和直接观看。客户更直接地参与到这个过程中,可以贡献自己的想法和变化,然后在以用户为中心的立体3D中看到这些。通过改变系统参数,模型可以按实际尺寸进行遍历。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Keynote Speakers Message from the ISMAR 2022 Science and Technology Conference Program Chairs An Intelligent Augmented Reality Training Framework for Neonatal Endotracheal Intubation. Message from the ISMAR 2020 Workshop and Tutorial Chairs AR4VI: AR as an Accessibility Tool for People with Visual Impairments.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1