Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

Dmitry Alexandrovsky, Georg Volkmar, Maximilian Spliethöver, Stefan Finke, M. Herrlich, Tanja Döring, Jan David Smeddinck, R. Malaka
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引用次数: 7

Abstract

Overcoming a range of challenges that traditional therapy faces, VRET yields great potential for the treatment of phobias such as acrophobia, the fear of heights. We investigate this potential and present playful user-generated treatment (PUT), a novel game-based approach for VRET. Based on a requirement analysis consisting of a literature review and semi-structured interviews with professional therapists, we designed and implemented the PUT concept as a two-step VR game design. To validate our approach, we conducted two studies. (1) In a study with 31 non-acrophobic subjects, we investigated the effect of content creation on player experience, motivation and height perception, and (2) in an online survey, we collected feedback from professional therapists. Both studies reveal that the PUT approach is well applicable. In particular, the analysis of the user study shows that the design phase leads to increased interest and enjoyment without notably influencing affective measures during the exposure session. Our work can help guiding researchers and practitioners at the intersection of game design and exposure therapy.
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有趣的用户生成治疗:VR暴露治疗的新游戏设计方法
VRET克服了传统疗法面临的一系列挑战,在治疗恐高症等恐惧症方面具有巨大潜力。我们研究了这种可能性,并提出了有趣的用户生成治疗(PUT),这是一种基于游戏的VRET新方法。基于需求分析,包括文献回顾和与专业治疗师的半结构化访谈,我们设计并实施了PUT概念,将其作为两步VR游戏设计。为了验证我们的方法,我们进行了两项研究。(1)我们对31名无恐高症的受试者进行了研究,调查了内容创作对玩家体验、动机和身高感知的影响。(2)通过在线调查,我们收集了专业治疗师的反馈。两项研究都表明PUT方法是非常适用的。特别是,对用户研究的分析表明,设计阶段导致兴趣和享受的增加,而不会显著影响暴露期间的情感测量。我们的工作可以帮助指导研究人员和实践者在游戏设计和暴露疗法的交叉点。
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