Effectiveness of a perceptual - proprioceptive training with virtual visual feedback in healthy subjects: a pilot study

S. Vando, B. Unim, S. Cassarino, J. Padulo, D. Masala
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引用次数: 7

Abstract

Background: the aim of this pilot study was to evaluate whether proprioceptive-motor training using the Wii Balance Board (WBB) might improve postural sway in healthy subjects. Methods: twenty-five healthy subjects were trained for six weeks (two sessions per week) with 5 “video games”: Wii Fit Plus (WFP) program. Before and after training: Basic Balance, Single-leg Balance, Agility, Stability and Motion (lower limb: right-left and both leg) were measured using the Wii Balance Board. Results: the Wilcoxon Test showed improvements at the end of the training program compared to the baseline conditions. Basic Balance increased during the WFP (33.33%) and was associated with a 19.92% decrease in center of pressure (COP) lenght. The Single-leg Balance results incremented after the WFP (left 29.09% vs. right 47.92%) and accompanied by a decrement in COP (left 28.71% vs. right 30.45%). The values for the Agility test increased both in WFP and COP (28.57% and 58.57%, respectively). The Stability test scores increased in the WFP (66.67%) along with a consequent decrease in COP (10.53%). Finally, the Motion test values increased in the WFP (73.17%), whilst COP for this test decreased (12.02%). These results indicate that 6 weeks of virtual training produced a good adaptability. Younger participants (<20 years) demonstrated to be more responsive to dynamic stimulation with respect to those >20 years. Conclusions: significant improvements in all participants were observed, indicating that virtual training can influence posture and balance in healthy people. Because of its characteristics of low cost and easy availability, a portable system for balance training for everyone offers the possibility to more readily measure motor skill and to gauge improvement.
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虚拟视觉反馈的知觉-本体感觉训练在健康受试者中的有效性:一项初步研究
背景:本初步研究的目的是评估使用Wii平衡板(WBB)进行本体感觉运动训练是否可以改善健康受试者的姿势摇摆。方法:对25名健康受试者进行为期6周(每周2次)的5种“视频游戏”:Wii Fit Plus (WFP)程序。训练前后:使用Wii平衡板测量基本平衡,单腿平衡,敏捷性,稳定性和运动性(下肢:左右腿和双腿)。结果:与基线条件相比,Wilcoxon测试显示在训练计划结束时有所改善。在WFP期间,基本平衡增加(33.33%),与压力中心(COP)长度减少19.92%相关。单腿平衡结果在WFP之后增加(左侧29.09%对右侧47.92%),并伴随着COP的减少(左侧28.71%对右侧30.45%)。敏捷性测试值在WFP和COP中都增加了(分别为28.57%和58.57%)。WFP的稳定性测试分数增加了(66.67%),随之而来的是COP的下降(10.53%)。最后,运动测试值在WFP中增加(73.17%),而COP在该测试中下降(12.02%)。这些结果表明,6周的虚拟训练产生了良好的适应性。年轻参与者(20岁)。结论:所有参与者都观察到显著的改善,表明虚拟训练可以影响健康人的姿势和平衡。由于其低成本和易于获得的特点,为每个人的平衡训练便携式系统提供了更容易测量运动技能和衡量改进的可能性。
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Epidemiology Biostatistics and Public Health
Epidemiology Biostatistics and Public Health PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
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期刊介绍: Epidemiology, Biostatistics, and Public Health (EBPH) is a multidisciplinary journal that has two broad aims: -To support the international public health community with publications on health service research, health care management, health policy, and health economics. -To strengthen the evidences on effective preventive interventions. -To advance public health methods, including biostatistics and epidemiology. EBPH welcomes submissions on all public health issues (including topics like eHealth, big data, personalized prevention, epidemiology and risk factors of chronic and infectious diseases); on basic and applied research in epidemiology; and in biostatistics methodology. Primary studies, systematic reviews, and meta-analyses are all welcome, as are research protocols for observational and experimental studies. EBPH aims to be a cross-discipline, international forum for scientific integration and evidence-based policymaking, combining the methodological aspects of epidemiology, biostatistics, and public health research with their practical applications.
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